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Charnarella
Full Character
Stat Block
--- Charnarella --- Runes: Earth Man Darkness Type: Player Character Homeland: Old Tarsh Occupation: Priest Initiate of Cult: Maran Gor Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 11 (55%) Constitution: 17 (85%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 18 (90%) Power: 10 (50%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Ground: 8 Passions & Reputations: Devotion (Maran Gor) 90% Loyalty (Shaker Temple) 70% Reputation 15% Love (Family) 80% Devotion (any) 60% Loyalty (Clan) 80% Loyalty (Tribe) 60% **Cults: Maran Gor - Initiate - Rune Points: 5 Elemental Runes: Earth 100% Darkness 80% Air 40% Power Runes: Man 100% Disorder 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Ride (House) 10% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 115% Disguise 15% Fast Talk 15% Intimidate 115% Intrigue 15% Orate 50% Sing 80% Speak (Heortling) 0% Speak (Earthtongue) 40% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Maran Gor) 55% Customs (Heortling) 0% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 30% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 30% Read/Write (Theyelan) 20% Shiphandling 0% Survival 30% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 65% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Maran Gor) 100% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 75% 1H Spear 25% 2H Axe 15% 2H Hammer 35% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 85% Medium Shield 40% Small Shield 25% Spirit Magic: Strength (0pts) Demoralize (0pts) Heal (0pts) Rune Spells: Create Fissure (1pts) Summon Earth Elemental (1pts) Command (2pts) Shake Earth (1pts) Melee Attacks: Heavy Mace 75% 1D8+2+1D4 SR 7 10/10 HP Large Shield 85% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 7/6 HP (16-18) - L Arm Armor: 4 6/5 HP (13-15) - R Arm Armor: 4 6/5 HP (12) - Chest Armor: 4 8/7 HP (9-11) - Abdomen Armor: 4 7/6 HP (5-8) - L Leg Armor: 4 7/6 HP (1-4) - R Leg Armor: 4 7/6 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Charnarella ** Runes: Earth Man Darkness Homeland: Old Tarsh, Occupation: Priest, Initiate of Cult: Maran Gor STR: 11, CON: 17, SIZ: 15, DEX: 12, INT: 18, POW: 10, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 10, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Reputation 15%, Love (Family) 80%, Devotion (any) 60%, Loyalty (Clan) 80%, Loyalty (Tribe) 60%, Devotion (Maran Gor) 90%, Loyalty (Shaker Temple) 70%, Cults: Maran Gor - Initiate - Rune Points: 5 Runes: Air 40%, Earth 100%, Darkness 80%, Movement 75%, Man 100%, Disorder 75%, Skills: Dance 115%, Intimidate 115%, Worship (Maran Gor) 100%, Large Shield 85%, Sing 80%, 1H Mace 75%, Meditate 65%, Speak (Tarshite) 60%, Cult Lore (Maran Gor) 55%, Orate 50%, Climb 40%, Homeland Lore (Local) 40%, Speak (Earthtongue) 40%, Medium Shield 40% Spirit Magic: Demoralize (0pts), Heal (0pts), Strength (0pts) Rune Spells: Command (2pts), Shake Earth (1pts), Create Fissure (1pts), Summon Earth Elemental (1pts) Attacks: Large Shield 85% 1D6+1D4 SR 7 16/16 HP Heavy Mace 75% 1D8+2+1D4 SR 7 10/10 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 7/6 HP (16-18) - L Arm Armor: 4 6/5 HP (13-15) - R Arm Armor: 4 6/5 HP (12) - Chest Armor: 4 8/7 HP (9-11) - Abdomen Armor: 4 7/6 HP (5-8) - L Leg Armor: 4 7/6 HP (1-4) - R Leg Armor: 4 7/6 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,