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Kadrak Swifthoof
Full Character
Stat Block
--- Kadrak Swifthoof --- Runes: Fire/Sky Fertility Movement Type: Player Character Homeland: Centaur Occupation: Noble Initiate of Cult: Yelm Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 23 (115%) Constitution: 12 (60%) Size: 28 (140%) Dexterity: 15 (75%) Intelligence: 20 (100%) Power: 15 (75%) Charisma: 16 (80%) Derived Stats: Hit Points: 17 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 0 Damage Bonus: +2D6 Movement: Ground: 12 Passions & Reputations: Honor 70% Reputation 27% **Cults: Yelm - Initiate - Rune Points: 5 Elemental Runes: Air 40% Earth 20% Fire/Sky 90% Power Runes: Stasis 25% Beast 65% Harmony 50% Illusion 50% Movement 75% Death 10% Truth 50% Disorder 50% Fertility 90% Man 45% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 30% Drive (Chariot) 5% Jump 45% Ride (Horse) 5% Ride (Horse) 35% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 50% Intrigue 25% Orate 60% Sing 45% Speak (Heortling) 0% Speak (Beastspeech) 60% Speak (Firespeech) 30% Speak (Heortling) 30% **Knowledge (+10%)** Alchemy 0% Animal Lore 25% Battle 55% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Yelm) 45% Customs (Heortling) 0% Customs (Beast Men) 35% Customs (Centaur) 30% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Centaur) 35% Manage Household 75% Mineral Lore 15% Peaceful Cut 20% Plant Lore 25% Read/Write (Old Tarsh) 0% Read/Write (Beast Speech) 20% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelm) 50% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 65% Sleight 35% **Perception (+10%)** Insight (Species) 30% Insight (Human) 40% Listen 35% Scan 35% Search 35% Track 15% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 30% 2H Axe 30% 2H Hammer 30% 2H Mace 75% 2H Spear 40% Battle Axe 35% Broadsword 50% Dagger 40% Fist 50% Grapple 50% Greatsword 30% Hoof 50% Kick 40% Kopis 35% Lance 50% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 80% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 35% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 70% Medium Shield 50% Small Shield 40% Spirit Magic: Mobility (1pts) Coordination (2pts) Detect Enemies (1pts) Slow (1pts) Rune Spells: Shield (1pts) Sunspear (3pts) Sureshot (1pts) Cloud Clear (1pts) Command (Horse) (2pts) Melee Attacks: Broadsword 50% 1D8+1+2D6 SR 4 12/12 HP Large Shield 70% 1D6+2D6 SR 5 16/16 HP Two-handed Mace 75% 1D8+2+2D6 SR 5 10/10 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 6/6 HP (17-18) - L Arm Armor: 7 5/5 HP (15-16) - R Arm Armor: 7 5/5 HP (13-14) - Chest Armor: 7 7/7 HP (11-12) - L Foreleg Armor: 5 5/5 HP (9-10) - R Foreleg Armor: 5 5/5 HP (7-8) - Forequarters Armor: 5 7/7 HP (5-6) - Hindquarters Armor: 5 7/7 HP (3-4) - L Hind Leg Armor: 5 5/5 HP (1-2) - R Hind Leg Armor: 5 5/5 HP Equipment: Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** Kadrak Swifthoof ** Runes: Fire/Sky Fertility Movement Homeland: Centaur, Occupation: Noble, Initiate of Cult: Yelm STR: 23, CON: 12, SIZ: 28, DEX: 15, INT: 20, POW: 15, CHA: 16, Derived Stats: Damage Bonus: +2D6, Hit Points: 17, Magic Points: 15, Movement- Ground: 12, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Honor 70%, Reputation 27%, Cults: Yelm - Initiate - Rune Points: 5 Runes: Air 40%, Earth 20%, Fire/Sky 90%, Illusion 50%, Movement 75%, Death 10%, Harmony 50%, Truth 50%, Disorder 50%, Fertility 90%, Man 45%, Stasis 25%, Beast 65%, Skills: Composite Bow 80%, Manage Household 75%, 2H Mace 75%, Large Shield 70%, Play Instrument 65%, Orate 60%, Speak (Beastspeech) 60%, Battle 55%, Medium Shield 50%, Broadsword 50%, Worship (Yelm) 50%, Hoof 50%, Crossbows 50%, Fist 50% Spirit Magic: Slow (1pts), Mobility (1pts), Coordination (2pts), Detect Enemies (1pts) Rune Spells: Cloud Clear (1pts), Command (Horse) (2pts), Shield (1pts), Sunspear (3pts), Sureshot (1pts) Attacks: Broadsword 50% 1D8+1+2D6 SR 4 12/12 HP Large Shield 70% 1D6+2D6 SR 5 16/16 HP Two-handed Mace 75% 1D8+2+2D6 SR 5 10/10 HP Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 6/6 HP (17-18) - L Arm Armor: 7 5/5 HP (15-16) - R Arm Armor: 7 5/5 HP (13-14) - Chest Armor: 7 7/7 HP (11-12) - L Foreleg Armor: 5 5/5 HP (9-10) - R Foreleg Armor: 5 5/5 HP (7-8) - Forequarters Armor: 5 7/7 HP (5-6) - Hindquarters Armor: 5 7/7 HP (3-4) - L Hind Leg Armor: 5 5/5 HP (1-2) - R Hind Leg Armor: 5 5/5 HP Equipment: Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,