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Rhawn
Full Character
Stat Block
--- Rhawn --- Runes: Air Fertility Harmony Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Orlanth Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Rhawn was born to a peasant family of woodsman. From a young age he works with his family in the woods picking mushrooms and other plants, chopping wood or skinning trees. When he became old enough to choose his profession there was no choice at all he followed his family and became a woodsman. Stats: Strength: 17 (85%) Constitution: 16 (80%) Size: 13 (65%) Dexterity: 19 (95%) Intelligence: 15 (75%) Power: 16 (80%) Charisma: 16 (80%) Derived Stats: Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Honor 60% Love (Yelsinia) 60% Loyalty (Tribe) 60% Loyalty (Clan) 60% Devotion (Orlanth) 70% Loyalty (White Bull) 60% Reputation 12% Love (Family) 70% Love (Sister) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Earth 20% Water 50% Air 100% Power Runes: Fertility 85% Death 15% Truth 50% Disorder 25% Man 50% Stasis 50% Illusion 50% Movement 50% Beast 50% Harmony 75% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 53% Drive (Chariot) 20% Jump 72% Ride (Horse) 45% Ride (Bison) 25% Swim 30% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 35% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Animal Lore 50% Battle 65% Celestial Lore 10% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Spirit Combat 40% **Manipulation (+20%)** Conceal 35% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 65% **Stealth (+10%)** Hide 30% Move Quietly 20% **Melee (+20%)** 1H Axe 40% 1H Hammer 30% 1H Mace 35% 1H Spear 60% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 45% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 75% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 50% Small Shield 35% Spirit Magic: Repair (0pts) Mobility (0pts) Bladesharp (0pts) Detect Enemies (0pts) Heal (0pts) Rune Spells: Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Wind Warp (1pts) Melee Attacks: 1H Battle Axe 40% 1D8+2+1D4 SR 5 8/8 HP Medium Shield 50% 1D4+1D4 SR 5 12/12 HP 1H Short Spear 60% 1D6+1+1D4 SR 4 10/10 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L Composite Plate Helm Cuirboilli Vambraces Turtleshell Chest linen Abdomen Cuirboilli Greaves
** Rhawn ** Runes: Air Fertility Harmony Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Orlanth STR: 17, CON: 16, SIZ: 13, DEX: 19, INT: 15, POW: 16, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Love (Yelsinia) 60%, Loyalty (Tribe) 60%, Honor 60%, Love (Family) 70%, Love (Sister) 60%, Loyalty (Clan) 60%, Devotion (Orlanth) 70%, Loyalty (White Bull) 60%, Reputation 12%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Earth 20%, Water 50%, Air 100%, Stasis 50%, Illusion 50%, Movement 50%, Man 50%, Beast 50%, Harmony 75%, Fertility 85%, Disorder 25%, Death 15%, Truth 50%, Skills: Composite Bow 75%, Jump 72%, Battle 65%, Track 65%, 1H Spear 60%, Climb 55%, Dodge 53%, Animal Lore 50%, Medium Shield 50%, Large Shield 45%, Grapple 45%, Ride (Horse) 45%, Broadsword 45%, Dagger 45% Spirit Magic: Repair (0pts), Mobility (0pts), Bladesharp (0pts), Detect Enemies (0pts), Heal (0pts) Rune Spells: Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts), Wind Warp (1pts) Attacks: 1H Battle Axe 40% 1D8+2+1D4 SR 5 8/8 HP Medium Shield 50% 1D4+1D4 SR 5 12/12 HP 1H Short Spear 60% 1D6+1+1D4 SR 4 10/10 HP Composite Bow 75% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L, Composite Plate Helm, Cuirboilli Vambraces, Turtleshell Chest, linen Abdomen, Cuirboilli Greaves,