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Kallir
Full Character
Stat Block
--- Kallir --- Runes: Death Truth Earth Type: Player Character Homeland: Prax: High Llama Rider Occupation: Farmer Initiate of Cult: Babeester Gor Standard of Living: Free Income: 80 L Ransom: 500 L Description: Kallir is Nihilistic and Tight. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 13 (65%) Size: 16 (80%) Dexterity: 10 (50%) Intelligence: 17 (85%) Power: 9 (45%) Charisma: 16 (80%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% Loyalty (Temple) 60% Reputation 19% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Earth 80% Water 10% Fire/Sky 40% Power Runes: Death 85% Truth 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 40% Ride (High Llama) 50% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 75% Intrigue 15% Orate 20% Sing 20% Speak (Earthtongue) 20% Speak (Heortling) 0% Speak (Praxian) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Babeester Gor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (High Llama Tribe) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 85% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 25% Manage Household 50% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Babeester Gor) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 35% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 45% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 35% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 105% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 30% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 45% Pole Lasso 25% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 40% Small Shield 25% Spirit Magic: Strength (2pts) Heal (6pts) Vigor (2pts) Rune Spells: Berserker (2pts) Earth Shield (3pts) Summon Earth Elemental (1pts) Melee Attacks: Great Axe 105% 2D6+2+1D4 SR 6 10/10 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Kallir ** Runes: Death Truth Earth Homeland: Prax: High Llama Rider, Occupation: Farmer, Initiate of Cult: Babeester Gor STR: 12, CON: 13, SIZ: 16, DEX: 10, INT: 17, POW: 9, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Family) 70%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Reputation 19%, Hate (Chaos) 60%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Earth 80%, Water 10%, Death 85%, Truth 85%, Skills: 2H Axe 105%, Herd 85%, Intimidate 75%, Speak (Praxian) 60%, Spirit Combat 50%, Ride (High Llama) 50%, Manage Household 50%, Scan 45%, Javelin 45%, Homeland Lore (Local) 40%, Climb 40%, Medium Shield 40%, Jump 40%, Crossbows 35% Spirit Magic: Heal (6pts), Vigor (2pts), Strength (2pts) Rune Spells: Berserker (2pts), Earth Shield (3pts), Summon Earth Elemental (1pts) Attacks: Great Axe 105% 2D6+2+1D4 SR 6 10/10 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),