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Kaltan Deep-Sing
Full Character
Stat Block
--- Kaltan Deep-Sing --- Runes: Disorder Beast Earth Type: Player Character Homeland: Yellow Elf Occupation: Light Infantry Initiate of Cult: Maran Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Kaltan Deep-Sing is Loving and Glorious. He is a Common adventurer. (He/Him) Stats: Strength: 7 (35%) Constitution: 10 (50%) Size: 7 (35%) Dexterity: 12 (60%) Intelligence: 15 (75%) Power: 14 (70%) Charisma: 11 (55%) Derived Stats: Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 9 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Hate (Mostali) 60% Loyalty (Forest) 60% Devotion (Maran Gor) 60% Honor 60% Hate (Uz) 60% Reputation 10% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Earth 60% Fire/Sky 20% Power Runes: Plant 10% Disorder 75% Beast 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 70% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 50% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 25% Speak (Earthtongue) 10% Speak (Heortling) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 45% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Elf) 30% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 65% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Elf Deity) 35% Worship (Maran Gor) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 25% Craft (Arms) 25% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Elfsense 40% Insight (Species) 25% Listen 60% Scan 40% Search 30% Track 30% **Stealth (+10%)** Hide 45% Move Quietly 45% **Melee (+5%)** 1H Axe 50% 1H Hammer 15% 1H Mace 20% 1H Spear 50% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 70% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 65% Spirit Magic: Vigor (2pts) Befuddle (2pts) Strength (2pts) Rune Spells: Blast Earth (1pts) Melee Attacks: Small Axe 50% 1D6+1 SR 9 6/6 HP Small Shield 65% 1D3 SR 8 8/8 HP Ranged Attacks: Elf Bow 70% 1D8+1 SR 3 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Kaltan Deep-Sing ** Runes: Disorder Beast Earth Homeland: Yellow Elf, Occupation: Light Infantry, Initiate of Cult: Maran Gor STR: 7, CON: 10, SIZ: 7, DEX: 12, INT: 15, POW: 14, CHA: 11, Derived Stats: Damage Bonus: 0, Hit Points: 9, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Reputation 10%, Hate (Mostali) 60%, Loyalty (Forest) 60%, Devotion (Maran Gor) 60%, Honor 60%, Hate (Uz) 60%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Fire/Sky 20%, Earth 60%, Disorder 75%, Beast 75%, Plant 10%, Skills: Elf Bow 70%, Climb 70%, Small Shield 65%, Spirit Combat 65%, Plant Lore 65%, Listen 60%, Dance 50%, 1H Spear 50%, 1H Axe 50%, Move Quietly 45%, Hide 45%, First Aid 45%, Battle 45%, Elfsense 40% Spirit Magic: Befuddle (2pts), Strength (2pts), Vigor (2pts) Rune Spells: Blast Earth (1pts) Attacks: Small Axe 50% 1D6+1 SR 9 6/6 HP Small Shield 65% 1D3 SR 8 8/8 HP Elf Bow 70% 1D8+1 SR 3 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,