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Theodkrugrund
Full Character
Stat Block
--- Theodkrugrund --- Runes: Movement Man Air Type: Player Character Homeland: Bilini / Riskland Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 18 (90%) Constitution: 15 (75%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 20 (100%) Power: 12 (60%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Swim: 2 Passions & Reputations: Honor 60% Love (Law) 70% Love (Family) 60% Fear (Darkness) 60% Devotion (Orlanth) 60% Loyalty (Bilini Tribe) 60% Reputation 10% Loyalty (Clan) 70% Devotion (Auros) 60% Devotion (Olrlanth) 70% Loyalty (Renkot Clan) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 50% Fire/Sky 60% Power Runes: Movement 100% Truth 65% Harmony 50% Man 100% Disorder 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Horse) 15% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 10% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 70% Sing 45% Speak (Heortling) 0% Speak (Stormspeech) 45% Speak (Talastari) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 25% Evaluate 20% Farm 30% First Aid 45% Game 25% Herd 20% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 35% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 45% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 15% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 20% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 55% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+20%)** 1H Axe (Right Hand) 80% 1H Hammer 30% 1H Mace 35% 1H Spear 30% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 30% Broadsword 35% Dagger 30% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 75% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 30% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 30% Medium Shield 75% Small Shield 35% Spirit Magic: Heal (3pts) Mobility (1pts) Strength (2pts) Bladesharp (3pts) Disruption (1pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Theodkrugrund ** Runes: Movement Man Air Homeland: Bilini / Riskland, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 18, CON: 15, SIZ: 14, DEX: 14, INT: 20, POW: 12, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 12, Movement- Ground: 8, Swim: 2, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Fear (Darkness) 60%, Devotion (Orlanth) 60%, Loyalty (Bilini Tribe) 60%, Honor 60%, Love (Law) 70%, Love (Family) 60%, Devotion (Olrlanth) 70%, Loyalty (Renkot Clan) 60%, Reputation 10%, Loyalty (Clan) 70%, Devotion (Auros) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Earth 50%, Fire/Sky 60%, Air 70%, Truth 65%, Harmony 50%, Movement 100%, Man 100%, Disorder 50%, Skills: 1H Axe (Right Hand) 80%, Medium Shield 75%, Composite Bow 75%, Orate 70%, Listen 55%, Scan 55%, Speak (Talastari) 55%, Jump 52%, Climb 50%, Battle 50%, Grapple 45%, Sing 45%, First Aid 45%, Crossbows 45% Spirit Magic: Disruption (1pts), Heal (3pts), Mobility (1pts), Strength (2pts), Bladesharp (3pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,