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Asta
Full Character
Stat Block
--- Asta --- Runes: Air Death Movement Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Stats: Strength: 17 (85%) Constitution: 15 (75%) Size: 15 (75%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Orlanth) 60% Devotion (Orlanth) 60% Hate (Lunar Empire) 60% Reputation 5% Love (Family) 70% Honor (Integrity) 60% Loyalty (Shaman) 60% Hate (Chaos) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 30% Air 80% Moon 10% Earth 50% Power Runes: Spirit 50% Movement 80% Stasis 20% Harmony 50% Illusion 50% Death 80% Beast 50% Truth 50% Disorder 50% Fertility 20% Man 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 15% Ride (Horse) 45% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 15% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 40% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Spiritspeech) 20% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 40% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Animal) 30% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 30% Treat Poison 10% **Magic (+5%)** Meditate 45% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 90% Spirit Dance 15% Spirit Lore 25% Spirit Travel 50% Understand Herd Beast 0% Worship (Orlanth) 30% Worship (Orlanth) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 85% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 40% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 50% Medium Shield 45% Small Shield 30% Spirit Magic: Demoralize (2pts) Protection (2pts) Heal (2pts) Glamour (2pts) Bladesharp (2pts) Rune Spells: Shield (1pts) Dark Walk (1pts) Lightning (1pts) Melee Attacks: Fist 40% 1D3+1D4 SR 7 0/0 HP Pike 30% 2D6+1+1D4 SR 3 12/12 HP Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP Large Shield 50% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Thrown Axe 25% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 40% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 20% 1D4+1D2 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Asta ** Runes: Air Death Movement Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Orlanth Adventurous STR: 17, CON: 15, SIZ: 15, DEX: 13, INT: 14, POW: 15, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 5%, Love (Family) 70%, Honor (Integrity) 60%, Loyalty (Orlanth) 60%, Devotion (Orlanth) 60%, Hate (Lunar Empire) 60%, Hate (Chaos) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 80%, Moon 10%, Earth 50%, Fire/Sky 30%, Spirit 50%, Movement 80%, Death 80%, Stasis 20%, Harmony 50%, Illusion 50%, Man 50%, Beast 50%, Truth 50%, Disorder 50%, Fertility 20%, Skills: Spirit Combat 90%, Broadsword 85%, Speak (Heortling) 50%, Climb 50%, Large Shield 50%, Spirit Travel 50%, Jump 49%, Meditate 45%, Medium Shield 45%, Ride (Horse) 45%, Worship (Orlanth) 45%, Fist 40%, First Aid 40%, Dagger 40% Spirit Magic: Bladesharp (2pts), Demoralize (2pts), Protection (2pts), Heal (2pts), Glamour (2pts) Rune Spells: Shield (1pts), Dark Walk (1pts), Lightning (1pts) Attacks: Large Shield 50% 1D6+1D4 SR 6 16/16 HP Fist 40% 1D3+1D4 SR 7 0/0 HP Pike 30% 2D6+1+1D4 SR 3 12/12 HP Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP Thrown Axe 25% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 40% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 20% 1D4+1D2 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,