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Serentar Moods
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Stat Block
--- Serentar Moods --- Runes: Man Death Air Type: Player Character Homeland: Lunar Tarsh Occupation: Chariot Driver Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Serentar Moods is Faith In Self and Proper. He is a Common adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 7 (35%) Size: 11 (55%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 9 (45%) Charisma: 13 (65%) Derived Stats: Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 7 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Devotion (Storm Bull) 60% Loyalty (Shaker Temple) 60% Honor 60% **Cults: Storm Bull - Initiate - Rune Points: 1 Elemental Runes: Air 60% Moon 10% Fire/Sky 20% Power Runes: Death 75% Man 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 35% Disguise 10% Fast Talk 10% Intimidate 60% Intrigue 15% Orate 15% Sing 15% Speak (Heortling) 0% Speak (New Pelorian) 55% Speak (Tarshite) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 20% Customs (Heortling) 15% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 20% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 35% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 55% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 30% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 45% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 40% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 60% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 40% Medium Shield 35% Small Shield 25% Spirit Magic: Detect Enemies (1pts) Dispel Magic (4pts) Rune Spells: Dismiss Air Elemental (1pts) Melee Attacks: Pike 45% 2D6+1+1D4 SR 4 12/12 HP Large Shield 40% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 60% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Serentar Moods ** Runes: Man Death Air Homeland: Lunar Tarsh, Occupation: Chariot Driver, Initiate of Cult: Storm Bull STR: 16, CON: 7, SIZ: 11, DEX: 14, INT: 13, POW: 9, CHA: 13, Derived Stats: Hit Points: 7, Magic Points: 9, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Devotion (Storm Bull) 60%, Loyalty (Shaker Temple) 60%, Honor 60%, Cults: Storm Bull - Initiate - Rune Points: 1 Runes: Fire/Sky 20%, Air 60%, Moon 10%, Death 75%, Man 75%, Skills: Intimidate 60%, Javelin 60%, Scan 55%, Climb 55%, Speak (New Pelorian) 55%, Jump 47%, Pike 45%, Farm 40%, Large Shield 40%, Whip 40%, Spirit Combat 35%, Battle 35%, Grapple 35%, Medium Shield 35% Spirit Magic: Dispel Magic (4pts), Detect Enemies (1pts) Rune Spells: Dismiss Air Elemental (1pts) Attacks: Large Shield 40% 1D6+1D4 SR 7 16/16 HP Pike 45% 2D6+1+1D4 SR 4 12/12 HP Thrown Javelin 60% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,