The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Hendalks-Welled
Full Character
Stat Block
--- Hendalks-Welled --- Runes: Man Harmony Water Type: Player Character Homeland: Prax: Impala Rider Occupation: Fisher Initiate of Cult: Flintnail Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Hendalks-Welled is Dignified and Deceiving. He is a Common adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 6 (30%) Size: 8 (40%) Dexterity: 14 (70%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 14 (70%) Derived Stats: Healing Rate: 1 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 5 Movement: Ground: 8 Passions & Reputations: Reputation 5% Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% **Cults: Flintnail - Initiate - Rune Points: 1 Elemental Runes: Air 20% Water 60% Fire/Sky 10% Power Runes: Man 75% Harmony 75% Condition Runes: Skills: **Agility (+5%)** Boat 40% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 10% Ride (Impala) 45% Swim 60% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 20% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 15% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Impala Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 15% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 25% Worship (Orlanth) 0% **Manipulation (+10%)** Armour Making (Metal) 20% Conceal 15% Craft (Arms) 20% Devise 15% Masonary (Stone) 20% Play Instrument 15% Sleight 20% Weapon Making (Metal) 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 55% 2H Hammer 25% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 30% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 30% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 35% Crossbows 55% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 35% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 45% Spirit Magic: Glue (3pts) Repair (1pts) Rune Spells: Summon Cult Spirit (1pts) Melee Attacks: Great Axe 55% 2D6+2 SR 6 10/10 HP Small Shield 45% 1D3 SR 7 8/8 HP Ranged Attacks: Light Crossbow 55% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Hendalks-Welled ** Runes: Man Harmony Water Homeland: Prax: Impala Rider, Occupation: Fisher, Initiate of Cult: Flintnail STR: 12, CON: 6, SIZ: 8, DEX: 14, INT: 14, POW: 14, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 5, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 Passions: Reputation 5%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Cults: Flintnail - Initiate - Rune Points: 1 Runes: Air 20%, Water 60%, Fire/Sky 10%, Man 75%, Harmony 75%, Skills: Swim 60%, Jump 57%, 2H Axe 55%, Crossbows 55%, Speak (Praxian) 55%, Climb 45%, Spirit Combat 45%, Small Shield 45%, Ride (Impala) 45%, Boat 40%, Herd 40%, Scan 40%, Fist 35%, Self Bow 35% Spirit Magic: Repair (1pts), Glue (3pts) Rune Spells: Summon Cult Spirit (1pts) Attacks: Great Axe 55% 2D6+2 SR 6 10/10 HP Small Shield 45% 1D3 SR 7 8/8 HP Light Crossbow 55% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,