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Avila Bronzehoof
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--- Avila Bronzehoof --- Runes: Truth Fire/Sky Harmony Type: Player Character Homeland: Centaur Occupation: Heavy Cavalry Initiate of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: The centaurs generally shun the company of men, considering them to be unnatural. However, Chiron, chief of the Bronzehoof Clan, has realized that not only are men here to stay, but they are growing in power and dominance in this age of Glorantha. If the centaurs are to combat the true foe, Chaos, they will need the aid of humanity. To this end, Chiron sent his daughter, Evelyn, on a mission to the human lands to garner support. Evelyn made her way to Sartar and joined a cult of Yelmalio, where she began to prove her worth. She fought in the Esrolian Civil War and survived the Siege of Nochet. She fought with great glory at the Battle of Pennel Ford and accompanied Agrath to the summoning of Jaldon Goldentooth, where she recognized Agrath as the White Bull and returned to her tribe. She bore witness to the Dragonrise and managed to survive. She participated in the Liberation of Sartar and witnessed Kallyr Starbrow's acclamation as Prince of Sartar. Stats: Strength: 17 (85%) Constitution: 15 (75%) Size: 22 (110%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 16 (80%) Derived Stats: Hit Points: 18 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 0 Damage Bonus: +1D6 Movement: Ground: 12 Passions & Reputations: Reputation 24% Fear (Dragons) 60% Loyalty (Sartar) 60% Devotion (Yelmalio) 70% Loyalty (White Bull) 60% Honor 60% Love (Kin) 80% Hate (Telmori) 60% Loyalty (Ironhoof) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 50% Earth 30% Fire/Sky 80% Power Runes: Illusion 10% Stasis 50% Harmony 75% Disorder 25% Truth 90% Fertility 75% Man 25% Beast 70% Death 25% Movement 50% Condition Runes: Skills: **Agility (-5%)** Dodge 19% Jump 41% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 65% Speak (Heortling) 35% Speak (Beastspeech) 55% Speak (Flamespeech) 40% **Knowledge (+5%)** Animal Lore 30% Battle 75% Celestial Lore 45% Cult Lore (Yelmalio) 25% Customs (Beast Men) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 45% Game 20% Herd 10% Homeland Lore (Local) 35% Lore (Centaur) 30% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 30% Survival 40% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 60% Worship (Yelmalio) 50% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 60% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 51% Search 35% Track 10% **Stealth (-10%)** Hide 5% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 100% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 80% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Hoof 70% Kick 25% Kopis 20% Lance 100% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 100% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 100% Small Shield 35% Spirit Magic: Coordination (2pts) Light (1pts) Farsee (2pts) Rune Spells: Find Enemy (1pts) Dismiss Magic (1pts) Command Cult Spirit (2pts) Warding (1pts) Extension (1pts) Sunbright (2pts) Soul Sight (1pts) Spirit Block (1pts) Command (Hawk) (2pts) Summon Cult Spirit (1pts) Catseye (1pts) Sanctify (2pts) MultiSpell (1pts) Divination (1pts) Heal Wound (1pts) Melee Attacks: Medium Shield 100% 1D4+1D6 SR 6 12/12 HP 1H Short Spear 100% 1D6+1+1D6 SR 5 10/10 HP Lance 100% 1D10+1+1D6 SR 3 10/10 HP Broadsword 80% 1D8+1+1D6 SR 5 12/12 HP Ranged Attacks: Composite Bow 100% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (17-18) - L Arm Armor: 6 5/5 HP (15-16) - R Arm Armor: 6 5/5 HP (13-14) - Chest Armor: 5 7/7 HP (11-12) - L Foreleg Armor: 7 5/5 HP (9-10) - R Foreleg Armor: 7 5/5 HP (7-8) - Forequarters Armor: 6 7/7 HP (5-6) - Hindquarters Armor: 6 7/7 HP (3-4) - L Hind Leg Armor: 7 5/5 HP (1-2) - R Hind Leg Armor: 7 5/5 HP Equipment: Head: 8 L Arm: 7 R Arm: 7 Chest: 9 L Foreleg: 7 R Foreleg: 7 Forequarters: 9 Hindquarters: 9 L Hind Leg: 7 R Hind Leg: 7 46 L in coin Heavy scale hauberk (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Lance, broadsword, composite bow Medium shield 2 scars on left arm Sleeping roll Good clothing War booty worth 4 L Checks: Scan, Bow, Play, Battle, Earth, Air, Dev Foreign broo-killer lance with strap (can't be knocked out) Pleasant Grass Spear (+1 damage when sun is out) Illumination: 01 Checks: Movement, Illumination
** Avila Bronzehoof ** Runes: Truth Fire/Sky Harmony Homeland: Centaur, Occupation: Heavy Cavalry, Initiate of Cult: Yelmalio STR: 17, CON: 15, SIZ: 22, DEX: 12, INT: 13, POW: 11, CHA: 16, Derived Stats: Damage Bonus: +1D6, Hit Points: 18, Magic Points: 11, Movement- Ground: 12, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Reputation 24%, Fear (Dragons) 60%, Loyalty (Sartar) 60%, Devotion (Yelmalio) 70%, Loyalty (White Bull) 60%, Honor 60%, Love (Kin) 80%, Hate (Telmori) 60%, Loyalty (Ironhoof) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 50%, Earth 30%, Fire/Sky 80%, Death 25%, Movement 50%, Stasis 50%, Harmony 75%, Illusion 10%, Disorder 25%, Man 25%, Beast 70%, Truth 90%, Fertility 75%, Skills: Lance 100%, 1H Spear 100%, Medium Shield 100%, Composite Bow 100%, Broadsword 80%, Battle 75%, Hoof 70%, Sing 65%, Play Instrument 60%, Spirit Combat 60%, Speak (Beastspeech) 55%, Scan 51%, Worship (Yelmalio) 50%, Celestial Lore 45% Spirit Magic: Light (1pts), Farsee (2pts), Coordination (2pts) Rune Spells: Catseye (1pts), Sanctify (2pts), Sunbright (2pts), Soul Sight (1pts), Spirit Block (1pts), Command (Hawk) (2pts), Summon Cult Spirit (1pts), MultiSpell (1pts), Divination (1pts), Heal Wound (1pts), Warding (1pts), Extension (1pts), Find Enemy (1pts), Dismiss Magic (1pts), Command Cult Spirit (2pts) Attacks: Lance 100% 1D10+1+1D6 SR 3 10/10 HP Broadsword 80% 1D8+1+1D6 SR 5 12/12 HP Medium Shield 100% 1D4+1D6 SR 6 12/12 HP 1H Short Spear 100% 1D6+1+1D6 SR 5 10/10 HP Composite Bow 100% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (17-18) - L Arm Armor: 6 5/5 HP (15-16) - R Arm Armor: 6 5/5 HP (13-14) - Chest Armor: 5 7/7 HP (11-12) - L Foreleg Armor: 7 5/5 HP (9-10) - R Foreleg Armor: 7 5/5 HP (7-8) - Forequarters Armor: 6 7/7 HP (5-6) - Hindquarters Armor: 6 7/7 HP (3-4) - L Hind Leg Armor: 7 5/5 HP (1-2) - R Hind Leg Armor: 7 5/5 HP Equipment: Head: 8, L Arm: 7, R Arm: 7, Chest: 9, L Foreleg: 7, R Foreleg: 7, Forequarters: 9, Hindquarters: 9, L Hind Leg: 7, R Hind Leg: 7, 46 L in coin, Heavy scale hauberk (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Lance, broadsword, composite bow, Medium shield, 2 scars on left arm, Sleeping roll, Good clothing, War booty worth 4 L, Checks: Scan, Bow, Play, Battle, Earth, Air, Dev, Foreign broo-killer lance with strap (can't be knocked out), Pleasant Grass Spear (+1 damage when sun is out), Illumination: 01, Checks: Movement, Illumination,