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Vendrin
Full Character
Stat Block
--- Vendrin --- Runes: Death Movement Air Type: Player Character Homeland: Sartar Occupation: Herder Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Child of Venharl, Thane of Riddlewatch and Vasana, Shaman of Riddlewatch Stats: Strength: 16 (80%) Constitution: 9 (45%) Size: 16 (80%) Dexterity: 12 (60%) Intelligence: 12 (60%) Power: 15 (75%) Charisma: 9 (45%) Derived Stats: Hit Points: 10 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Love (Family) 80% Hate (Sambari) 60% Loyalty (Sartar) 60% Loyalty (Colymar) 60% Loyalty (Haraborn) 70% Devotion (Starbrow) 60% Reputation 23% Hate (Chaos) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Grazelands) 60% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 30% Water 30% Darkness 50% Power Runes: Truth 50% Fertility 25% Harmony 50% Disorder 50% Man 50% Stasis 25% Illusion 50% Beast 50% Death 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Ride (Bison) 20% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 30% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Animal Lore 15% Battle 10% Celestial Lore 5% Elder Race Lore (Elves) 5% Evaluate 10% Farm 40% First Aid 20% Game 15% Herd 55% Homeland Lore (Local) 30% Manage Household 10% Mineral Lore 5% Peaceful Cut 40% Plant Lore 5% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 25% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 70% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 70% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 50% Small Shield 15% Spirit Magic: Protection (2pts) Detect Enemies (0pts) Bladesharp (2pts) Rune Spells: Shield (1pts) Fearless (2pts) Dark Walk (1pts) Lightning (1pts) Melee Attacks: Broadsword 70% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 70% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal (Shadowcat: Toaran)
** Vendrin ** Runes: Death Movement Air Homeland: Sartar, Occupation: Herder, Initiate of Cult: Orlanth Adventurous STR: 16, CON: 9, SIZ: 16, DEX: 12, INT: 12, POW: 15, CHA: 9, Derived Stats: Hit Points: 10, Magic Points: 15, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Devotion (Orlanth) 60%, Reputation 23%, Hate (Chaos) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Grazelands) 60%, Devotion (Starbrow) 60%, Love (Family) 80%, Hate (Sambari) 60%, Loyalty (Sartar) 60%, Loyalty (Colymar) 60%, Loyalty (Haraborn) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 70%, Earth 30%, Water 30%, Darkness 50%, Fertility 25%, Harmony 50%, Disorder 50%, Man 50%, Stasis 25%, Illusion 50%, Beast 50%, Death 75%, Movement 75%, Truth 50%, Skills: Composite Bow 70%, Broadsword 70%, Herd 55%, Climb 50%, Medium Shield 50%, Farm 40%, Spirit Combat 40%, Peaceful Cut 40%, Jump 36%, Scan 35%, Homeland Lore (Local) 30%, Sing 30%, Crossbows 25%, Dagger 25% Spirit Magic: Detect Enemies (0pts), Bladesharp (2pts), Protection (2pts) Rune Spells: Shield (1pts), Fearless (2pts), Dark Walk (1pts), Lightning (1pts) Attacks: Broadsword 70% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Composite Bow 70% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal (Shadowcat: Toaran),