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Harsdottir
Full Character
Stat Block
--- Harsdottir --- Runes: Death Harmony Water Type: Player Character Homeland: Longhome Occupation: Thief Initiate of Cult: Dormal the Sailor Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Harsdottir is Insolent and Talented. She is a Common adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 9 (45%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 11 (55%) Power: 6 (30%) Charisma: 8 (40%) Derived Stats: Healing Rate: 2 Magic Points: 6 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 10 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Gang) 60% Devotion (Dormal) 60% Loyalty (Long Home) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Earth 10% Water 60% Darkness 20% Power Runes: Death 75% Harmony 75% Condition Runes: Skills: **Agility (+0%)** Boat 50% Climb 60% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Swim 55% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 5% Disguise 30% Fast Talk 30% Intimidate 10% Intrigue 0% Orate 5% Sing 15% Speak (Heortling) 0% Speak (Own Language: Tarshite) 45% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Dormal the Sailor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 10% Customs (Long Home) 55% Customs (Tarshite) 15% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 5% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 5% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 45% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Craft (Woodworking) 20% Devise 15% Play Instrument 5% Sleight 40% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-5%)** Hide 15% Move Quietly 35% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 10% 2H Axe 20% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 15% Dagger 30% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 15% Pole Lasso 5% Rock 15% Self Bow 15% Sling 20% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 15% Small Shield 15% Spirit Magic: Vigor (2pts) Farsee (1pts) Rune Spells: Float (1pts) Melee Attacks: Dagger 30% 1D4+2+1D4 SR 8 6/6 HP Large Shield 15% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Harsdottir ** Runes: Death Harmony Water Homeland: Longhome, Occupation: Thief, Initiate of Cult: Dormal the Sailor STR: 13, CON: 9, SIZ: 16, DEX: 11, INT: 11, POW: 6, CHA: 8, Derived Stats: Damage Bonus: +1D4, Hit Points: 10, Magic Points: 6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Reputation 5%, Love (Family) 60%, Loyalty (Gang) 60%, Devotion (Dormal) 60%, Loyalty (Long Home) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Earth 10%, Water 60%, Darkness 20%, Death 75%, Harmony 75%, Skills: Climb 60%, Customs (Long Home) 55%, Swim 55%, Boat 50%, Speak (Own Language: Tarshite) 45%, Worship (Dormal the Sailor) 45%, Sleight 40%, Move Quietly 35%, Jump 33%, Homeland Lore (Local) 30%, Disguise 30%, Fast Talk 30%, Dagger 30%, Farm 25% Spirit Magic: Vigor (2pts), Farsee (1pts) Rune Spells: Float (1pts) Attacks: Dagger 30% 1D4+2+1D4 SR 8 6/6 HP Large Shield 15% 1D6+1D4 SR 7 16/16 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,