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Oranthsdottir
Full Character
Stat Block
--- Oranthsdottir --- Runes: Death Disorder Air Type: Player Character Homeland: Longhome Occupation: Heavy Infantry Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Oranthsdottir is Miserly and Mentally Slow. They is a Heroic adventurer. (They/Them) Stats: Strength: 15 (75%) Constitution: 9 (45%) Size: 16 (80%) Dexterity: 12 (60%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 11 (55%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Loyalty (Long Home) 60% Reputation 19% Hate (Chaos) 60% Love (Family) 60% Loyalty (Unit) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 80% Earth 10% Darkness 40% Power Runes: Death 85% Disorder 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Own Language: Tarshite) 50% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 40% Customs (Heortling) 0% Customs (Long Home) 75% Customs (Tarshite) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 35% Sorcery (Spell) 0% Spirit Combat 10% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 20% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 40% 2H Axe 25% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 20% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 35% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 20% Pole Lasso 10% Rock 20% Self Bow 20% Sling 75% Staff Sling 15% Throwing Dagger 75% Thrown Axe 15% **Shield (+5%)** Large Shield 45% Medium Shield 20% Small Shield 20% Spirit Magic: Heal (5pts) Protection (1pts) Dispel Magic (2pts) Rune Spells: Impede Chaos (1pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Large Shield 45% 1D6+1D4 SR 7 16/16 HP Quarterstaff 35% 1D8+1D4 SR 4 8/8 HP Ranged Attacks: Sling 75% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Oranthsdottir ** Runes: Death Disorder Air Homeland: Longhome, Occupation: Heavy Infantry, Initiate of Cult: Storm Bull STR: 15, CON: 9, SIZ: 16, DEX: 12, INT: 15, POW: 11, CHA: 11, Derived Stats: Hit Points: 10, Magic Points: 11, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Unit) 60%, Loyalty (Long Home) 60%, Reputation 19%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Air 80%, Earth 10%, Darkness 40%, Fire/Sky 60%, Disorder 85%, Death 85%, Skills: Sling 75%, Customs (Long Home) 75%, Throwing Dagger 75%, Listen 50%, Speak (Own Language: Tarshite) 50%, Large Shield 45%, Battle 45%, Cult Lore (Storm Bull) 40%, Scan 40%, 1H Spear 40%, Climb 40%, Jump 36%, Sense Chaos 35%, Homeland Lore (Local) 35% Spirit Magic: Heal (5pts), Protection (1pts), Dispel Magic (2pts) Rune Spells: Impede Chaos (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Large Shield 45% 1D6+1D4 SR 7 16/16 HP Quarterstaff 35% 1D8+1D4 SR 4 8/8 HP Sling 75% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,