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Derdastaggar
Full Character
Stat Block
--- Derdastaggar --- Runes: Truth Harmony Water Type: Player Character Homeland: Sartar Occupation: Chariot Driver Initiate of Cult: Dormal the Sailor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Derdastaggar is Constricting and Wholesome. They is a Common adventurer. (They/Them) Stats: Strength: 5 (25%) Constitution: 8 (40%) Size: 10 (50%) Dexterity: 7 (35%) Intelligence: 14 (70%) Power: 7 (35%) Charisma: 14 (70%) Derived Stats: Healing Rate: 2 Magic Points: 7 Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 8 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Dormal) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Air 30% Water 60% Power Runes: Harmony 75% Truth 75% Condition Runes: Skills: **Agility (-5%)** Boat 25% Climb 35% Dodge 9% Drive (Chariot) 50% Jump 16% Ride (Horse) 0% Swim 50% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 35% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 55% Speak (Tradetalk) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 55% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 25% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 20% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Craft (Woodworking) 20% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 55% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 25% Battle Axe 40% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 30% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 35% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Farsee (2pts) Coordination (1pts) Rune Spells: Float (1pts) Melee Attacks: 1H Battle Axe 40% 1D8+2 SR 9 8/8 HP Medium Shield 30% 1D4 SR 9 12/12 HP Ranged Attacks: Composite Bow 35% 1D8+1 SR 4 7/7 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Derdastaggar ** Runes: Truth Harmony Water Homeland: Sartar, Occupation: Chariot Driver, Initiate of Cult: Dormal the Sailor STR: 5, CON: 8, SIZ: 10, DEX: 7, INT: 14, POW: 7, CHA: 14, Derived Stats: Magic Points: 7, Damage Bonus: 0, Hit Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Dormal) 60%, Reputation 10%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Water 60%, Air 30%, Harmony 75%, Truth 75%, Skills: Cult Lore (Dormal the Sailor) 55%, Speak (Heortling) 55%, Scan 55%, Swim 50%, Drive (Chariot) 50%, Battle Axe 40%, Dance 35%, Composite Bow 35%, Homeland Lore (Local) 35%, Battle 35%, Farm 35%, Climb 35%, Spirit Combat 30%, Listen 30% Spirit Magic: Farsee (2pts), Coordination (1pts) Rune Spells: Float (1pts) Attacks: 1H Battle Axe 40% 1D8+2 SR 9 8/8 HP Medium Shield 30% 1D4 SR 9 12/12 HP Composite Bow 35% 1D8+1 SR 4 7/7 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,