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asdf
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--- asdf --- Runes: Darkness Movement Death Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Babeester Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 14 (70%) Size: 20 (100%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +1D6 Hit Points: 16 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Devotion (Babeester Gor) 60% Honor 60% Reputation 10% Love (Family) 70% Loyalty (Clan) 70% Loyalty (Tribe) 70% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Earth 20% Darkness 90% Air 70% Power Runes: Death 75% Stasis 25% Man 50% Truth 50% Disorder 50% Illusion 50% Beast 50% Harmony 50% Movement 75% Fertility 25% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Ride (Bison) 25% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 35% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% Speak (Earthtongue) 10% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Babeester Gor) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 35% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Babeester Gor) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 65% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 100% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 40% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 80% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 85% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 95% Small Shield 30% Spirit Magic: Bladesharp (5pts) Rune Spells: Berserker (2pts) Axe Trance (1pts) Melee Attacks: Small Axe 100% 1D6+1+1D6 SR 7 6/6 HP Broadsword 80% 1D8+1+1D6 SR 5 12/12 HP 1H Battle Axe 100% 1D8+2+1D6 SR 6 8/8 HP Medium Shield 95% 1D4+1D6 SR 6 12/12 HP Ranged Attacks: Thrown Javelin 85% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** asdf ** Runes: Darkness Movement Death Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Babeester Gor STR: 19, CON: 14, SIZ: 20, DEX: 13, INT: 13, POW: 14, CHA: 11, Derived Stats: Magic Points: 14, Damage Bonus: +1D6, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Tribe) 70%, Devotion (Babeester Gor) 60%, Honor 60%, Reputation 10%, Love (Family) 70%, Loyalty (Clan) 70%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Darkness 90%, Air 70%, Earth 20%, Beast 50%, Harmony 50%, Movement 75%, Fertility 25%, Death 75%, Stasis 25%, Man 50%, Truth 50%, Disorder 50%, Illusion 50%, Skills: 1H Axe 100%, Medium Shield 95%, Javelin 85%, Broadsword 80%, Scan 65%, Battle 55%, Spirit Combat 50%, Speak (Heortling) 50%, Climb 45%, Jump 44%, Grapple 40%, Crossbows 40%, Fist 40%, Listen 40% Spirit Magic: Bladesharp (5pts) Rune Spells: Berserker (2pts), Axe Trance (1pts) Attacks: Small Axe 100% 1D6+1+1D6 SR 7 6/6 HP Broadsword 80% 1D8+1+1D6 SR 5 12/12 HP 1H Battle Axe 100% 1D8+2+1D6 SR 6 8/8 HP Medium Shield 95% 1D4+1D6 SR 6 12/12 HP Thrown Javelin 85% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,