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Dylan Starr
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Stat Block
--- Dylan Starr --- Runes: Earth Moon Illusion Type: Player Character Homeland: (Tiers) Apex Occupation: Chariot Driver Initiate of Cult: Mostal Standard of Living: Free Income: 60 L Ransom: 500 L Description: A really cool dude, no question about it Stats: Strength: 15 (75%) Constitution: 12 (60%) Size: 13 (65%) Dexterity: 10 (50%) Intelligence: 17 (85%) Power: 11 (55%) Charisma: 14 (70%) Derived Stats: Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Movement: Ground: 8 Passions & Reputations: Devotion (My Mama) 60% Hate (My Other Mama) 60% Loyalty (Vendrien'S Well) 60% Honor (Tiersman) 60% Reputation 36% Love (Bacon) 60% Hate (Disfavored) 60% Devotion (World Machine) 60% Honor 60% **Cults: Mostal - Initiate - Rune Points: 3 Elemental Runes: Air 10% Moon 90% Earth 100% Water 70% Darkness 10% Fire/Sky 20% Power Runes: Stasis 50% Disorder 25% Movement 50% Man 50% Illusion 75% Death 50% Truth 25% Harmony 75% Fertility 50% Beast 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Drive (Chariot) 55% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 35% Charm 25% Dance 35% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 20% Speak (Heortling) 0% **Knowledge (+10%)** Alchemy 0% Animal Lore 40% Battle 85% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Mostal) 30% Customs (Heortling) 0% Customs ((Tiersman)) 55% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 55% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 40% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 20% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Mostal) 50% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 50% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 50% 1H Hammer 20% 1H Mace 20% 1H Spear 35% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 20% Battle Axe 20% Broadsword 20% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 30% Whip 40% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 70% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 25% Melee Attacks: Small Axe 50% 1D6+1+1D4 SR 9 6/6 HP Small Shield 25% 1D3+1D4 SR 8 8/8 HP 1H Battle Axe 50% 1D8+2+1D4 SR 8 8/8 HP Throwing Dagger 25% 1D4+1D4 SR 9 6/6 HP Ranged Attacks: Thrown Rock 70% 1D4+1D2 SR 3 20/20 HP Rng 20 Sling 15% 1D8 SR 3 80/80 HP Rng 80 Elf Bow 15% 1D8+1 SR 3 6/6 HP Rng 80 Staff Sling 15% 1D10 SR 3 8/8 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 1 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 25 Lunars Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Dylan Starr ** Runes: Earth Moon Illusion Homeland: (Tiers) Apex, Occupation: Chariot Driver, Initiate of Cult: Mostal STR: 15, CON: 12, SIZ: 13, DEX: 10, INT: 17, POW: 11, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Honor (Tiersman) 60%, Devotion (My Mama) 60%, Hate (My Other Mama) 60%, Loyalty (Vendrien'S Well) 60%, Honor 60%, Reputation 36%, Love (Bacon) 60%, Hate (Disfavored) 60%, Devotion (World Machine) 60%, Cults: Mostal - Initiate - Rune Points: 3 Runes: Darkness 10%, Fire/Sky 20%, Air 10%, Moon 90%, Earth 100%, Water 70%, Truth 25%, Harmony 75%, Fertility 50%, Death 50%, Beast 50%, Movement 50%, Stasis 50%, Disorder 25%, Illusion 75%, Man 50%, Skills: Battle 85%, Rock 70%, Customs ((Tiersman)) 55%, Drive (Chariot) 55%, First Aid 55%, Scan 50%, Worship (Mostal) 50%, 1H Axe 50%, Whip 40%, Manage Household 40%, Homeland Lore (Local) 40%, Animal Lore 40%, Climb 40%, Fist 35% Attacks: Small Axe 50% 1D6+1+1D4 SR 9 6/6 HP Small Shield 25% 1D3+1D4 SR 8 8/8 HP 1H Battle Axe 50% 1D8+2+1D4 SR 8 8/8 HP Throwing Dagger 25% 1D4+1D4 SR 9 6/6 HP Elf Bow 15% 1D8+1 SR 3 6/6 HP Rng 80 Staff Sling 15% 1D10 SR 3 8/8 HP Rng 100 Thrown Rock 70% 1D4+1D2 SR 3 20/20 HP Rng 20 Sling 15% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 1 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 25 Lunars, Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,