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Magran
Full Character
Stat Block
--- Magran --- Runes: Air Movement Illusion Type: Player Character Homeland: Old Tarsh Occupation: Bandit Initiate of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 16 (80%) Constitution: 13 (65%) Size: 14 (70%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 18 (90%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 11% Love (Family) 100% Loyalty (Clan) 60% Devotion (Orlanth) 60% Loyalty (Own Clan) 70% Loyalty (Shaker Temple) 70% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 85% Earth 70% Power Runes: Man 50% Beast 50% Death 50% Stasis 20% Disorder 50% Truth 25% Harmony 50% Illusion 75% Movement 80% Fertility 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Ride (Horse) 10% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 60% Intrigue 15% Orate 65% Sing 40% Speak (Heortling) 0% Speak (Stormspeech) 30% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 25% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 35% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 65% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 40% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 55% **Stealth (+0%)** Hide 65% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 80% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 40% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 55% Small Shield 20% Spirit Magic: Mobility (0pts) Demoralize (0pts) Detect Enemies (0pts) Heal (2pts) Rune Spells: Wind Warp (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Broadsword 80% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 55% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Sling 40% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Magran ** Runes: Air Movement Illusion Homeland: Old Tarsh, Occupation: Bandit, Initiate of Cult: Orlanth STR: 16, CON: 13, SIZ: 14, DEX: 12, INT: 13, POW: 12, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Honor 60%, Reputation 11%, Love (Family) 100%, Loyalty (Clan) 60%, Devotion (Orlanth) 60%, Loyalty (Own Clan) 70%, Loyalty (Shaker Temple) 70%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Earth 70%, Fire/Sky 20%, Air 85%, Man 50%, Beast 50%, Death 50%, Stasis 20%, Disorder 50%, Truth 25%, Harmony 50%, Illusion 75%, Movement 80%, Fertility 50%, Skills: Broadsword 80%, Survival 65%, Orate 65%, Hide 65%, Intimidate 60%, Speak (Tarshite) 60%, Track 55%, Medium Shield 55%, Sling 40%, Worship (Orlanth) 40%, Climb 40%, Spirit Combat 40%, Sing 40%, Jump 36% Spirit Magic: Detect Enemies (0pts), Heal (2pts), Mobility (0pts), Demoralize (0pts) Rune Spells: Increase/Decrease Wind (1pts), Wind Warp (1pts), Dismiss Air Elemental (1pts) Attacks: Broadsword 80% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 55% 1D4+1D4 SR 8 12/12 HP Sling 40% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,