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mick 2
Full Character
Stat Block
--- mick 2 --- Runes: Air Truth Death Type: Player Character Homeland: Sartar Occupation: Noble Initiate of Cult: Humakt Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 16 (80%) Constitution: 12 (60%) Size: 15 (75%) Dexterity: 13 (65%) Intelligence: 18 (90%) Power: 10 (50%) Charisma: 17 (85%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 10 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Fear (Harrek The Berserk) 60% Loyalty (Queen Samastina) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Sartar) 70% Love (Family) 60% Devotion (Humakt) 60% Honor 70% Reputation 17% Hate (Choas) 70% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 80% Earth 25% Power Runes: Stasis 45% Movement 55% Fertility 20% Beast 50% Harmony 50% Disorder 50% Man 50% Death 80% Truth 80% Illusion 20% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Ride (Any) 15% Ride (Horse) 20% Swim 20% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 30% Disguise 20% Fast Talk 20% Intimidate 55% Intrigue 30% Orate 55% Sing 35% Speak (Heortling) 0% Speak (Any) 25% Speak (Heortling) 65% Speak (Tradetalk) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 35% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Humakt) 50% Customs (Heortling) 0% Customs (Battle) 20% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 50% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Read/Write (Any) 20% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Humakt) 55% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Insight (Human) 40% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 140% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 75% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 95% Medium Shield 45% Small Shield 30% Rune Spells: True Weapon (1pts) Turn Undead (1pts) Sword Trance (1pts) Melee Attacks: Dagger 40% 1D4+2+1D4 SR 7 6/6 HP Broadsword 140% 1D8+1+1D4 SR 5 12/12 HP Large Shield 95% 1D6+1D4 SR 6 16/16 HP 1H Battle Axe 35% 1D8+2+1D4 SR 6 8/8 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 6 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons noble clothing (60L) 189 L in coing 450 L in jewelry, vessels and luxury goods 4 Healing potions that heal 1D10 Daron (large horse) Galana (pony)
** mick 2 ** Runes: Air Truth Death Homeland: Sartar, Occupation: Noble, Initiate of Cult: Humakt STR: 16, CON: 12, SIZ: 15, DEX: 13, INT: 18, POW: 10, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Honor 70%, Reputation 17%, Hate (Choas) 70%, Love (Family) 60%, Devotion (Humakt) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Sartar) 70%, Fear (Harrek The Berserk) 60%, Loyalty (Queen Samastina) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Air 80%, Earth 25%, Fire/Sky 60%, Beast 50%, Disorder 50%, Harmony 50%, Truth 80%, Illusion 20%, Man 50%, Death 80%, Stasis 45%, Movement 55%, Fertility 20%, Skills: Broadsword 140%, Large Shield 95%, Composite Bow 75%, Speak (Heortling) 65%, Orate 55%, Worship (Humakt) 55%, Intimidate 55%, Manage Household 50%, Cult Lore (Humakt) 50%, Spirit Combat 50%, Climb 45%, Medium Shield 45%, Jump 44%, Farm 40% Rune Spells: True Weapon (1pts), Turn Undead (1pts), Sword Trance (1pts) Attacks: Dagger 40% 1D4+2+1D4 SR 7 6/6 HP Broadsword 140% 1D8+1+1D4 SR 5 12/12 HP Large Shield 95% 1D6+1D4 SR 6 16/16 HP 1H Battle Axe 35% 1D8+2+1D4 SR 6 8/8 HP Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 6 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, noble clothing (60L), 189 L in coing, 450 L in jewelry, vessels and luxury goods, 4 Healing potions that heal 1D10 , Daron (large horse), Galana (pony),