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Dancer
Full Character
Stat Block
--- Dancer --- Runes: Death Illusion Earth Type: Player Character Homeland: Prax: Bison Riders Occupation: Thief Initiate of Cult: Babeester Gor Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Dancer is Awkward and Inimitable. He is a Heroic adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 17 (85%) Size: 14 (70%) Dexterity: 7 (35%) Intelligence: 12 (60%) Power: 10 (50%) Charisma: 14 (70%) Derived Stats: Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 18 Movement: Ground: 8 Passions & Reputations: Reputation 9% Hate (Chaos) 60% Love (Family) 60% Loyalty (Gang) 60% Loyalty (Tribe) 60% Devotion (Babeester Gor) 60% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Air 70% Earth 80% Power Runes: Death 85% Illusion 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 70% Dodge 9% Drive (Chariot) 0% Jump 16% Ride (Bison) 60% Ride (Horse) 0% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 50% Fast Talk 40% Intimidate 30% Intrigue 10% Orate 15% Sing 15% Speak (Earthtongue) 35% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Babeester Gor) 30% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 10% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Babeester Gor) 20% Worship (Orlanth) 0% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 10% Play Instrument 0% Sleight 35% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-10%)** Hide 10% Move Quietly 30% **Melee (-5%)** 1H Axe 20% 1H Hammer 5% 1H Mace 10% 1H Spear 0% 2H Axe 20% 2H Hammer 0% 2H Mace 5% 2H Spear 35% Battle Axe 5% Broadsword 15% Dagger 20% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 30% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 0% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 15% Pole Lasso 0% Rock 10% Self Bow 0% Sling 0% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 10% Medium Shield 20% Small Shield 10% Spirit Magic: Bladesharp (10pts) Rune Spells: Shield (1pts) Axe Trance (1pts) Summon Earth Elemental (1pts) Melee Attacks: Lance 30% 1D10+1+1D4 SR 6 10/10 HP Medium Shield 20% 1D4+1D4 SR 9 12/12 HP Ranged Attacks: Light Crossbow 20% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Dancer ** Runes: Death Illusion Earth Homeland: Prax: Bison Riders, Occupation: Thief, Initiate of Cult: Babeester Gor STR: 15, CON: 17, SIZ: 14, DEX: 7, INT: 12, POW: 10, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Gang) 60%, Loyalty (Tribe) 60%, Devotion (Babeester Gor) 60%, Reputation 9%, Hate (Chaos) 60%, Love (Family) 60%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Darkness 40%, Air 70%, Earth 80%, Death 85%, Illusion 85%, Skills: Climb 70%, Spirit Combat 65%, Ride (Bison) 60%, Speak (Praxian) 55%, Disguise 50%, Fast Talk 40%, Sleight 35%, 2H Spear 35%, Herd 35%, Speak (Earthtongue) 35%, Lance 30%, Cult Lore (Babeester Gor) 30%, Move Quietly 30%, Homeland Lore (Local) 30% Spirit Magic: Bladesharp (10pts) Rune Spells: Shield (1pts), Axe Trance (1pts), Summon Earth Elemental (1pts) Attacks: Lance 30% 1D10+1+1D4 SR 6 10/10 HP Medium Shield 20% 1D4+1D4 SR 9 12/12 HP Light Crossbow 20% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,