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Harredovar
Full Character
Stat Block
--- Harredovar --- Runes: Beast Disorder Air Type: Player Character Homeland: Old Tarsh Occupation: Hunter Initiate of Cult: Odayla Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Harredovar is Perfect and Expert. He is a Heroic adventurer. (He/Him) Stats: Strength: 17 (85%) Constitution: 12 (60%) Size: 16 (80%) Dexterity: 9 (45%) Intelligence: 12 (60%) Power: 17 (85%) Charisma: 14 (70%) Derived Stats: Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 14 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Shaker Temple) 60% Reputation 11% Love (Family) 80% Loyalty (Clan) 60% **Cults: Odayla - Initiate - Rune Points: 3 Elemental Runes: Earth 70% Fire/Sky 40% Air 80% Power Runes: Disorder 85% Beast 85% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 75% Dodge 28% Drive (Chariot) 15% Jump 37% Ride (Horse) 20% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 50% Speak (Heortling) 0% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 50% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Odayla) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 80% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Odayla) 45% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 25% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 80% **Stealth (-10%)** Hide 10% Move Quietly 0% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 40% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 30% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 80% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (2pts) Protection (2pts) Rune Spells: Claws (2pts) Bear's Skin (3pts) Bear's Strength (2pts) Melee Attacks: Dagger 35% 1D4+2+1D6 SR 8 6/6 HP Medium Shield 40% 1D4+1D6 SR 7 12/12 HP Ranged Attacks: Sling 80% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Harredovar ** Runes: Beast Disorder Air Homeland: Old Tarsh, Occupation: Hunter, Initiate of Cult: Odayla STR: 17, CON: 12, SIZ: 16, DEX: 9, INT: 12, POW: 17, CHA: 14, Derived Stats: Damage Bonus: +1D6, Hit Points: 14, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Clan) 60%, Loyalty (Shaker Temple) 60%, Reputation 11%, Love (Family) 80%, Cults: Odayla - Initiate - Rune Points: 3 Runes: Air 80%, Earth 70%, Fire/Sky 40%, Disorder 85%, Beast 85%, Skills: Sling 80%, Track 80%, Peaceful Cut 80%, Climb 75%, Speak (Tarshite) 60%, Spirit Combat 55%, Sing 50%, Animal Lore 50%, Worship (Odayla) 45%, Listen 40%, Medium Shield 40%, Broadsword 40%, Scan 40%, Jump 37% Spirit Magic: Heal (2pts), Protection (2pts) Rune Spells: Claws (2pts), Bear's Skin (3pts), Bear's Strength (2pts) Attacks: Medium Shield 40% 1D4+1D6 SR 7 12/12 HP Dagger 35% 1D4+2+1D6 SR 8 6/6 HP Sling 80% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,