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Josuke Masahiko
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Stat Block
--- Josuke Masahiko --- Runes: Moon Truth Type: Player Character Homeland: Lunar Tarsh Occupation: Scribe Initiate of Cult: Seven Mothers Standard of Living: Free Income: 160 L Ransom: 1000 L Description: Cugino di Akelarre Stats: Strength: 11 (55%) Constitution: 14 (70%) Size: 9 (45%) Dexterity: 11 (55%) Intelligence: 18 (90%) Power: 19 (95%) Charisma: 16 (80%) Derived Stats: Healing Rate: 3 Magic Points: 19 Spirit Damage: 1D6+3 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 15 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Family) 60% Loyalty (Temple) 80% Loyalty (Shaker Temple) 60% Reputation 12% Love (Magic) 60% Love (Family) 60% **Cults: Seven Mothers - Initiate - Rune Points: 4 Elemental Runes: Water 30% Darkness 50% Moon 70% Power Runes: Death 25% Disorder 50% Fertility 25% Truth 60% Illusion 40% Movement 50% Man 50% Beast 50% Spirit 30% Stasis 50% Harmony 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 38% Ride (Horse) 10% Swim 20% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 30% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 25% Orate 25% Sing 35% Speak (New Pelorian) 105% Speak (Tarshite) 45% Speak (Tradetalk) 70% **Knowledge (+15%)** Animal Lore 20% Battle 25% Bureacracy 45% Celestial Lore 25% Cult Lore (Seven Mothers) 30% Customs (Lunar Provincial) 40% Customs (Lunar) 45% Elder Race Lore (Elves) 20% Evaluate 35% Farm 50% First Aid 25% Game 30% Herd 20% Homeland Lore (Local) 45% Library Use 50% Lore (Magic) 35% Manage Household 25% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Read/Write (New Pelorian) 90% Survival 30% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Enhance INT (Enhance Int) 20% Geomancy (Geomancy) 20% Logician (Logician) 24% Meditate 35% Prepare Corpse 20% Speak to Mind (Speak To Mind) 20% Spirit Combat 70% Worship (Seven Mothers) 30% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+15%)** Insight (Species) 35% Listen 40% Scan 50% Search 40% Track 20% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 35% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 60% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 45% Medium Shield 40% Small Shield 30% Spirit Magic: Befuddle (2pts) Disruption (1pts) Detect Magic (1pts) Heal (3pts) Rune Spells: Mindblast (2pts) Analyze Magic (1pts) Enchant Metal (Iron) (1pts) Powers: Geomancy: 3 PointsRanged, Active, Temporal The spell helps locate a desired thing or entity upon a symbolic representation of an area within range. This could be a map, painting of a location, or even marks in the dirt or a crude charcoal sketch. The caster uses a stick, pendulum, or even a finger and must state what they are trying to locate on the map. If successful, they learn the corresponding location on the map to where the thing or entity currently is, if the thing or entity is currently somewhere that corresponds to a location on the map and is within the range of the spell. Logician: 2 PointsSelf, Active, Temporal This spell adds +10% to any one Knowledge skill per level of spell strength for the duration of the spell. It can only be cast on the caster. While the spell is in effect, the caster cannot attempt a roll using any Passion or attempt to augment any skill with one. Enhance Int: 2 PointsTouch, Passive, Temporal This spell temporarily increases the INT of the target by 1. Every 4 levels of strength added to the spell increases the target’s INT by +1. Thus, if the spell’s strength is increased by 8 magic points, it adds +3 to the target’s INT for the duration of the spell. This spell affects the Free INT of the target during the spell’s duration, and can increase the target’s INT beyond species maximum. Speak To Mind: 3 PointsRanged, Active, Temporal This spell allows the caster to speak mind-to-mind with a target. Each level of spell strength allows one more person to be in contact with the caster. The thoughts to be transmitted must be whispered and the listeners hear the message in their minds in the language whispered. Knowledge of spells cannot be transmitted. Speak to Mind does not create an open link between the spell caster’s communicants. For example, if Sorala casts this spell on Vasana and Vostor, she is in communication with each but Vasana and Vostor are not in contact with each other. Melee Attacks: Large Shield 45% 1D6 SR 8 16/16 HP Kopis 60% 1D8+1 SR 7 12/12 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: History: 600 Lunars Writing implements & materials Three bundles of reports and notes worth 100 L Blank parchments worth 50 L Tin disk carved with calendar Old letter of introduction from senior scribe Bronze dagger 80 L in coin Heal 3 in matrice. Pendente a forma di luna piena.
** Josuke Masahiko ** Runes: Moon Truth Homeland: Lunar Tarsh, Occupation: Scribe, Initiate of Cult: Seven Mothers STR: 11, CON: 14, SIZ: 9, DEX: 11, INT: 18, POW: 19, CHA: 16, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 19, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 12%, Love (Magic) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Family) 60%, Loyalty (Temple) 80%, Loyalty (Shaker Temple) 60%, Cults: Seven Mothers - Initiate - Rune Points: 4 Runes: Moon 70%, Water 30%, Darkness 50%, Man 50%, Beast 50%, Spirit 30%, Stasis 50%, Harmony 50%, Death 25%, Disorder 50%, Fertility 25%, Truth 60%, Illusion 40%, Movement 50%, Skills: Speak (New Pelorian) 105%, Read/Write (New Pelorian) 90%, Speak (Tradetalk) 70%, Spirit Combat 70%, Kopis 60%, Scan 50%, Farm 50%, Library Use 50%, Large Shield 45%, Climb 45%, Speak (Tarshite) 45%, Bureacracy 45%, Customs (Lunar) 45%, Homeland Lore (Local) 45% Spirit Magic: Heal (3pts), Befuddle (2pts), Disruption (1pts), Detect Magic (1pts) Rune Spells: Mindblast (2pts), Analyze Magic (1pts), Enchant Metal (Iron) (1pts) Powers: Geomancy: 3 PointsRanged, Active, Temporal The spell helps locate a desired thing or entity upon a symbolic representation of an area within range. This could be a map, painting of a location, or even marks in the dirt or a crude charcoal sketch. The caster uses a stick, pendulum, or even a finger and must state what they are trying to locate on the map. If successful, they learn the corresponding location on the map to where the thing or entity currently is, if the thing or entity is currently somewhere that corresponds to a location on the map and is within the range of the spell. Logician: 2 PointsSelf, Active, Temporal This spell adds +10% to any one Knowledge skill per level of spell strength for the duration of the spell. It can only be cast on the caster. While the spell is in effect, the caster cannot attempt a roll using any Passion or attempt to augment any skill with one. Enhance Int: 2 PointsTouch, Passive, Temporal This spell temporarily increases the INT of the target by 1. Every 4 levels of strength added to the spell increases the target’s INT by +1. Thus, if the spell’s strength is increased by 8 magic points, it adds +3 to the target’s INT for the duration of the spell. This spell affects the Free INT of the target during the spell’s duration, and can increase the target’s INT beyond species maximum. Speak To Mind: 3 PointsRanged, Active, Temporal This spell allows the caster to speak mind-to-mind with a target. Each level of spell strength allows one more person to be in contact with the caster. The thoughts to be transmitted must be whispered and the listeners hear the message in their minds in the language whispered. Knowledge of spells cannot be transmitted. Speak to Mind does not create an open link between the spell caster’s communicants. For example, if Sorala casts this spell on Vasana and Vostor, she is in communication with each but Vasana and Vostor are not in contact with each other. Attacks: Large Shield 45% 1D6 SR 8 16/16 HP Kopis 60% 1D8+1 SR 7 12/12 HP Light Crossbow 40% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: History: 600 Lunars, Writing implements & materials, Three bundles of reports and notes worth 100 L, Blank parchments worth 50 L, Tin disk carved with calendar, Old letter of introduction from senior scribe, Bronze dagger, 80 L in coin, Heal 3 in matrice. Pendente a forma di luna piena.,