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Vadstander
Full Character
Stat Block
--- Vadstander --- Runes: Beast Illusion Darkness Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Eurmal Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Vadstander is Inflexible and Always Late. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 19 (95%) Dexterity: 14 (70%) Intelligence: 12 (60%) Power: 10 (50%) Charisma: 9 (45%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 10 Movement: Ground: 8 Passions & Reputations: Loyalty (Gang) 60% Loyalty (Tribe) 60% Hate (Authority) 60% Reputation 14% Love (Family) 60% Loyalty (Clan) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Earth 60% Darkness 80% Air 50% Power Runes: Beast 85% Illusion 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 75% Dodge 73% Drive (Chariot) 5% Jump 42% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 25% Dance 15% Disguise 35% Fast Talk 50% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Eurmal) 30% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 30% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Eurmal) 40% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 20% Play Instrument 10% Sleight 45% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-5%)** Hide 15% Move Quietly 45% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 55% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 35% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Ignite (1pts) Glamour (2pts) Shimmer (1pts) Silence (1pts) Disruption (1pts) Rune Spells: Reflection (1pts) Illusory Taste (1pts) Illusory Motion (1pts) Melee Attacks: Grapple 30% Special+1D4 SR 7 0/0 HP Medium Shield 35% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Sling 35% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Vadstander ** Runes: Beast Illusion Darkness Homeland: Sartar, Occupation: Thief, Initiate of Cult: Eurmal STR: 12, CON: 15, SIZ: 19, DEX: 14, INT: 12, POW: 10, CHA: 9, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 14%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Gang) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Earth 60%, Darkness 80%, Air 50%, Illusion 85%, Beast 85%, Skills: Climb 75%, Dodge 73%, Crossbows 55%, Fast Talk 50%, Speak (Heortling) 50%, Sleight 45%, Move Quietly 45%, Jump 42%, Worship (Eurmal) 40%, Spirit Combat 35%, Medium Shield 35%, Disguise 35%, Sling 35%, Dagger 30% Spirit Magic: Disruption (1pts), Ignite (1pts), Glamour (2pts), Shimmer (1pts), Silence (1pts) Rune Spells: Illusory Motion (1pts), Reflection (1pts), Illusory Taste (1pts) Attacks: Grapple 30% Special+1D4 SR 7 0/0 HP Medium Shield 35% 1D4+1D4 SR 6 12/12 HP Sling 35% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,