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Eostan Key-Keep-Sing-Ride
Full Character
Stat Block
--- Eostan Key-Keep-Sing-Ride --- Runes: Death Illusion Water Type: Player Character Homeland: Prax: Bison Riders Occupation: Bandit Initiate of Cult: (Fonrit) Orjethulut Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Eostan Key-Keep-Sing-Ride is Distant and Moody. He is a Common adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 8 (40%) Size: 14 (70%) Dexterity: 8 (40%) Intelligence: 17 (85%) Power: 13 (65%) Charisma: 6 (30%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 9 Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6 DEX Strike Rank: 4 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Orjethulut) 60% Reputation 5% Hate (Chaos) 60% Love (Family) 70% **Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 1 Elemental Runes: Water 60% Darkness 40% Air 30% Power Runes: Illusion 75% Death 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 11% Drive (Chariot) 0% Jump 19% Ride (Bison) 35% Ride (Horse) 0% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 40% Intrigue 5% Orate 10% Sing 10% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore ((Fonrit) Orjethulut) 45% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 55% Homeland Lore (Local) 40% Library Use 0% Lore (Animal) 20% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 75% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship ((Fonrit) Orjethulut) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 25% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 70% Dagger 70% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 35% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 20% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 40% Small Shield 20% Spirit Magic: Demoralize (2pts) Disruption (1pts) Protection (3pts) Rune Spells: Turn Undead (1pts) Melee Attacks: Dagger 70% 1D4+2+1D4 SR 10 6/6 HP Medium Shield 40% 1D4+1D4 SR 9 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Eostan Key-Keep-Sing-Ride ** Runes: Death Illusion Water Homeland: Prax: Bison Riders, Occupation: Bandit, Initiate of Cult: (Fonrit) Orjethulut STR: 14, CON: 8, SIZ: 14, DEX: 8, INT: 17, POW: 13, CHA: 6, Derived Stats: Damage Bonus: +1D4, Hit Points: 9, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Tribe) 60%, Devotion (Orjethulut) 60%, Reputation 5%, Hate (Chaos) 60%, Love (Family) 70%, Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 1 Runes: Darkness 40%, Air 30%, Water 60%, Death 75%, Illusion 75%, Skills: Survival 75%, Dagger 70%, Broadsword 70%, Spirit Combat 55%, Herd 55%, Speak (Praxian) 50%, Cult Lore ((Fonrit) Orjethulut) 45%, Homeland Lore (Local) 40%, Medium Shield 40%, Intimidate 40%, Hide 40%, Customs (Bison Tribe) 35%, Ride (Bison) 35%, Scan 35% Spirit Magic: Demoralize (2pts), Disruption (1pts), Protection (3pts) Rune Spells: Turn Undead (1pts) Attacks: Dagger 70% 1D4+2+1D4 SR 10 6/6 HP Medium Shield 40% 1D4+1D4 SR 9 12/12 HP Light Crossbow 30% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,