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Kulharl Promisd-One
Full Character
Stat Block
--- Kulharl Promisd-One --- Runes: Fertility Illusion Moon Type: Player Character Homeland: Durulz (Ducks) Occupation: Assistant Shaman Rune Lord of Cult: Eiritha Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Kulharl Promisd-One is Clever and Impractical. He is a Epic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 12 (60%) Size: 6 (30%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 17 (85%) Charisma: 14 (70%) Derived Stats: Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 70% Loyalty (Shaman) 60% Reputation 21% Love (Family) 60% **Cults: Eiritha - Rune Lord - Rune Points: 8 Elemental Runes: Air 70% Moon 90% Earth 70% Power Runes: Illusion 95% Fertility 95% Condition Runes: Skills: **Agility (+10%)** Boat 65% Climb 90% Dodge 46% Drive (Chariot) 15% Jump 89% Ride (Horse) 0% Swim 130% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 35% Intimidate 25% Intrigue 15% Orate 20% Sing 50% Speak (Heortling) 60% Speak (Spiritspeech) 30% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Eiritha) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 65% Homeland Lore (Local) 40% Library Use 0% Lore (Animal) 25% Lore (Local) 0% Lore (Plant) 30% Manage Household 30% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 95% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 115% Spirit Dance 20% Spirit Lore 30% Spirit Travel 30% Understand Herd Beast 30% Worship (Eiritha) 55% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 35% Search 35% Track 40% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 45% Broadsword 65% Dagger 65% Fist 40% Grapple 90% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 65% Axe, Throwing 25% Composite Bow 30% Crossbows 65% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 50% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 50% Medium Shield 85% Small Shield 30% Spirit Magic: Slow (1pts) Farsee (1pts) Heal (10pts) Rune Spells: Bless Animals (1pts) Speak With Herd Beasts (1pts) Summon Earth Elemental (1pts) Dismiss Earth Elemental (1pts) Melee Attacks: Dagger 65% 1D4+2 SR 9 6/6 HP Medium Shield 85% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 65% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 4 3/3 HP (13-15) - R Arm Armor: 4 3/3 HP (12) - Chest Armor: 4 5/5 HP (9-11) - Abdomen Armor: 4 4/4 HP (5-8) - L Leg Armor: 4 4/4 HP (1-4) - R Leg Armor: 4 4/4 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Kulharl Promisd-One ** Runes: Fertility Illusion Moon Homeland: Durulz (Ducks), Occupation: Assistant Shaman, Rune Lord of Cult: Eiritha STR: 12, CON: 12, SIZ: 6, DEX: 13, INT: 13, POW: 17, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 17, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 21%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Loyalty (Shaman) 60%, Cults: Eiritha - Rune Lord - Rune Points: 8 Runes: Air 70%, Moon 90%, Earth 70%, Illusion 95%, Fertility 95%, Skills: Swim 130%, Spirit Combat 115%, Meditate 95%, Grapple 90%, Climb 90%, Jump 89%, Medium Shield 85%, Dagger 65%, Boat 65%, Crossbows 65%, Herd 65%, Arbalest 65%, Broadsword 65%, Speak (Heortling) 60% Spirit Magic: Heal (10pts), Slow (1pts), Farsee (1pts) Rune Spells: Bless Animals (1pts), Speak With Herd Beasts (1pts), Summon Earth Elemental (1pts), Dismiss Earth Elemental (1pts) Attacks: Dagger 65% 1D4+2 SR 9 6/6 HP Medium Shield 85% 1D4 SR 8 12/12 HP Light Crossbow 65% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 4 3/3 HP (13-15) - R Arm Armor: 4 3/3 HP (12) - Chest Armor: 4 5/5 HP (9-11) - Abdomen Armor: 4 4/4 HP (5-8) - L Leg Armor: 4 4/4 HP (1-4) - R Leg Armor: 4 4/4 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,