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Gardi
Full Character
Stat Block
--- Gardi --- Runes: Earth Disorder Death Type: Player Character Homeland: Old Tarsh Occupation: Light Infantry Initiate of Cult: Maran Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Gardi is Cold, Prudent, Ruthless and Thoughtless. His grandfather, a farmer, survived the battle of Grizzly Peak, but died in the Boldhomme Campaign. His father, a soldier, fought in the Grazelands Campaign and survived. He died in the Great Winter, when he starved to death. In 1622 he almost died fighting a Monster. In 1623 he fought in the siege of Nochet and survived. In the Battle of Pennel ford he was almost driven insane by Lunar Magic. He Witnnessed the Dragonrise and Kallyr Starbrow acclaimed Prince. Stats: Strength: 16 (80%) Constitution: 17 (85%) Size: 18 (90%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 19 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 90% Loyalty (Clan) 60% Loyalty (Sartar) 60% Hate (Lunar Empire) 60% Loyalty (Shaker Temple) 70% Honor 70% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Earth 80% Darkness 70% Air 20% Power Runes: Movement 50% Stasis 50% Truth 50% Disorder 80% Man 50% Death 80% Harmony 20% Illusion 50% Fertility 20% Beast 50% Condition Runes: Skills: **Agility (-5%)** Climb 35% Dodge 19% Jump 31% Ride (Horses) 5% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 35% Disguise 5% Fast Talk 5% Intimidate 55% Intrigue 5% Orate 10% Sing 20% Speak (Earthtongue) 35% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 10% Battle 60% Celestial Lore 10% Cult Lore (Maran Gor) 20% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 55% First Aid 55% Game 20% Herd 10% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 45% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 35% Worship (Maran Gor) 30% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 65% Search 30% Track 10% **Stealth (-5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 65% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 65% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 70% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 60% Small Shield 20% Spirit Magic: Strength (1pts) Dullblade (3pts) Rune Spells: Blast Earth (1pts) Command (Dinossaur) (2pts) Dismiss Earth Elemental (1pts) Melee Attacks: Grapple 65% Special+1D6 SR 8 0/0 HP Heavy Mace 65% 1D8+2+1D6 SR 7 10/10 HP Medium Shield 60% 1D4+1D6 SR 7 12/12 HP Ranged Attacks: Sling 70% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 3 7/7 HP (1-4) - R Leg Armor: 3 7/7 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L He has an ancient treasure map
** Gardi ** Runes: Earth Disorder Death Homeland: Old Tarsh, Occupation: Light Infantry, Initiate of Cult: Maran Gor STR: 16, CON: 17, SIZ: 18, DEX: 12, INT: 13, POW: 12, CHA: 12, Derived Stats: Damage Bonus: +1D6, Hit Points: 19, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Hate (Lunar Empire) 60%, Loyalty (Shaker Temple) 70%, Honor 70%, Reputation 10%, Love (Family) 90%, Loyalty (Clan) 60%, Loyalty (Sartar) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Earth 80%, Darkness 70%, Air 20%, Truth 50%, Disorder 80%, Man 50%, Death 80%, Harmony 20%, Illusion 50%, Fertility 20%, Beast 50%, Movement 50%, Stasis 50%, Skills: Sling 70%, Scan 65%, Grapple 65%, 1H Mace 65%, Battle 60%, Medium Shield 60%, Farm 55%, Intimidate 55%, First Aid 55%, Speak (Tarshite) 50%, Survival 45%, Listen 40%, Spirit Combat 35%, Dance 35% Spirit Magic: Strength (1pts), Dullblade (3pts) Rune Spells: Dismiss Earth Elemental (1pts), Blast Earth (1pts), Command (Dinossaur) (2pts) Attacks: Grapple 65% Special+1D6 SR 8 0/0 HP Heavy Mace 65% 1D8+2+1D6 SR 7 10/10 HP Medium Shield 60% 1D4+1D6 SR 7 12/12 HP Sling 70% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 3 7/7 HP (1-4) - R Leg Armor: 3 7/7 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L, He has an ancient treasure map,