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Solveig Hrolfsdottir
Full Character
Stat Block
--- Solveig Hrolfsdottir --- Runes: Air Death Truth Type: Player Character Homeland: Sartar Occupation: Noble Initiate of Cult: Humakt Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Solveig is Proud, Blunt and Relentless. Her Grandfather Sigurd a sartarite merchant who reached nobility. He was killed in a familiar feud, tricked by Eurmal, who disguissed as a Serpent. His Father Hrolf Sigurdson lived in Esrolia as a noble. He fought in the Starbrow´s Rebellion and survived. In 1616 he fought against the Wolf Pirates Navy and was killed by Harrek the Berserk. Solveig fought the Civil War in Esrolia and protected Queen Samastina from Red Earth assassins. In 1623 she fought the Siege of Nochet and was Blessed by Queen Samastina. After finding her family, she went to the Battle of Pennel Ford, where she fought with Great Glory. She then travelled to the City of Wonders, to try killing Harrek. But she was cursed by the Guardians of the City of Wonders and nearly killed. Solveig and her family moved to Sartar, where she Witnessed the Dragonrise and survived the Liberation of Sartar. Stats: Strength: 17 (85%) Constitution: 16 (80%) Size: 11 (55%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 11 (55%) Charisma: 15 (75%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 11 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 70% Hate (Harrek The Berserk) 60% Loyalty (Queen Samastina) 70% Honor 80% Reputation 35% Fear (Eurmal) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 80% Darkness 30% Power Runes: Truth 80% Movement 50% Fertility 20% Man 50% Stasis 50% Disorder 50% Illusion 20% Harmony 50% Beast 50% Death 80% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horses) 30% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 70% Intrigue 50% Orate 85% Sing 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Animal Lore 15% Battle 50% Celestial Lore 15% Cult Lore (Humakt) 25% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Manage Household 75% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Heortling) 20% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 45% Worship (Humakt) 45% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Insight (Human) 50% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 95% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 35% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 100% Small Shield 35% Spirit Magic: Heal (1pts) Strength (1pts) Bladesharp (2pts) Rune Spells: Morale (2pts) Detect Truth (1pts) Oath (2pts) Melee Attacks: Broadsword 95% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 100% 1D4+1D4 SR 7 12/12 HP Hit Locations: (19-20) - Head Armor: 6 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 6 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 600 Lunars Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods Famous Ancestor +4 CON against poissons Geas: Never use poisons
** Solveig Hrolfsdottir ** Runes: Air Death Truth Homeland: Sartar, Occupation: Noble, Initiate of Cult: Humakt STR: 17, CON: 16, SIZ: 11, DEX: 13, INT: 17, POW: 11, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Queen Samastina) 70%, Honor 80%, Reputation 35%, Fear (Eurmal) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Hate (Harrek The Berserk) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Darkness 30%, Fire/Sky 60%, Air 80%, Harmony 50%, Death 80%, Beast 50%, Fertility 20%, Truth 80%, Movement 50%, Disorder 50%, Illusion 20%, Man 50%, Stasis 50%, Skills: Medium Shield 100%, Broadsword 95%, Orate 85%, Manage Household 75%, Intimidate 70%, Climb 50%, Battle 50%, Intrigue 50%, Insight (Human) 50%, Jump 49%, Grapple 45%, Fist 45%, Worship (Humakt) 45%, Spirit Combat 45% Spirit Magic: Heal (1pts), Strength (1pts), Bladesharp (2pts) Rune Spells: Oath (2pts), Morale (2pts), Detect Truth (1pts) Attacks: Broadsword 95% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 100% 1D4+1D4 SR 7 12/12 HP Hit Locations: (19-20) - Head Armor: 6 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 6 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 600 Lunars, Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods, Famous Ancestor, +4 CON against poissons, Geas: Never use poisons,