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Vigfus Ljotson
Full Character
Stat Block
--- Vigfus Ljotson --- Runes: Moon Man Darkness Type: Player Character Homeland: Prax: High Llama Rider Occupation: Assistant Shaman Initiate of Cult: Daka Fal Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Vigfus is Secretive, Ascetic and Obstinate. His Grandfather, a hunter, was killed in the Battle Of Grizzly Peak. His Father Resettled in New Pavis in 1603 and married a High Llama Tribe Woman. He survived the First and Second Invasions of Prax. Later, in 1616, he Joined the White Bull Society. In 1620 he fought in the Heortland Campaign and survived. Also Survived the Great Winter and retired to Pavis. Vigfus survived the Great Winter, when he failed to reach King Broyan forces. In 1623 he continued training as a Shaman. In 1624 he was attacked by members of the Ingelsson family. In 1625 following orders of his Shaman, he resettled in Sartar. He witnessed the Dragonrise and survived the Liberation of Sartar. Stats: Strength: 10 (50%) Constitution: 12 (60%) Size: 17 (85%) Dexterity: 9 (45%) Intelligence: 18 (90%) Power: 17 (85%) Charisma: 17 (85%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+3 Movement: Ground: 8 Passions & Reputations: Reputation 5% Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Hate (Lunar Empire) 60% Loyalty (White Bull) 60% Hate (Ingelsson) 60% **Cults: Daka Fal - Initiate - Rune Points: 3 Elemental Runes: Moon 80% Water 30% Darkness 70% Power Runes: Death 70% Harmony 50% Illusion 30% Man 80% Stasis 50% Movement 30% Fertility 25% Beast 20% Truth 50% Disorder 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 5% Ride (High Llama) 50% Swim 15% **Communication (+20%)** Act 25% Art 25% Bargain 25% Charm 35% Dance 30% Disguise 25% Fast Talk 25% Intimidate 35% Intrigue 25% Orate 30% Sing 60% Speak (Praxian) 70% Speak (Spiritspeech) 75% Speak (Tradetalk) 30% **Knowledge (+15%)** Animal Lore 20% Battle 30% Celestial Lore 20% Cult Lore (Daka Fal) 40% Customs (High Llama Tribe) 40% Elder Race Lore (Elves) 20% Evaluate 25% Farm 25% First Aid 40% Game 30% Herd 50% Homeland Lore (Local) 45% Lore (Animal) 30% Lore (Plant) 35% Manage Household 25% Mineral Lore 20% Peaceful Cut 40% Plant Lore 20% Survival 50% Treat Disease 20% Treat Poison 20% **Magic (+15%)** Meditate 85% Prepare Corpse 25% Spirit Combat 100% Spirit Dance 50% Spirit Lore 60% Spirit Travel 60% Worship (Daka Fal) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+15%)** Insight (Species) 35% Listen 40% Scan 40% Search 40% Track 20% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 30% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 35% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 30% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 30% Small Shield 30% Spirit Magic: Detect Enemies (0pts) Heal (2pts) Befuddle (0pts) Dispel Magic (2pts) Rune Spells: Axis Mundi (1pts) Summon Ancestor (1pts) Summon Specific Ancestor (1pts) Melee Attacks: Fist 40% 1D3+1D4 SR 8 0/0 HP Dagger 40% 1D4+2+1D4 SR 8 6/6 HP Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons Pot of Woad POT 4
** Vigfus Ljotson ** Runes: Moon Man Darkness Homeland: Prax: High Llama Rider, Occupation: Assistant Shaman, Initiate of Cult: Daka Fal STR: 10, CON: 12, SIZ: 17, DEX: 9, INT: 18, POW: 17, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Hate (Lunar Empire) 60%, Loyalty (White Bull) 60%, Hate (Ingelsson) 60%, Reputation 5%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Cults: Daka Fal - Initiate - Rune Points: 3 Runes: Water 30%, Darkness 70%, Moon 80%, Man 80%, Stasis 50%, Movement 30%, Fertility 25%, Beast 20%, Truth 50%, Disorder 50%, Death 70%, Harmony 50%, Illusion 30%, Skills: Spirit Combat 100%, Meditate 85%, Speak (Spiritspeech) 75%, Speak (Praxian) 70%, Spirit Lore 60%, Spirit Travel 60%, Sing 60%, Survival 50%, Herd 50%, Spirit Dance 50%, Ride (High Llama) 50%, Homeland Lore (Local) 45%, Worship (Daka Fal) 45%, First Aid 40% Spirit Magic: Heal (2pts), Befuddle (0pts), Dispel Magic (2pts), Detect Enemies (0pts) Rune Spells: Axis Mundi (1pts), Summon Ancestor (1pts), Summon Specific Ancestor (1pts) Attacks: Fist 40% 1D3+1D4 SR 8 0/0 HP Dagger 40% 1D4+2+1D4 SR 8 6/6 HP Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons, Pot of Woad POT 4,