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Prueba
Full Character
Stat Block
--- Prueba --- Runes: Movement Air Death Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 21 (105%) Constitution: 11 (55%) Size: 13 (65%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 17 (85%) Charisma: 10 (50%) Derived Stats: Damage Bonus: +1D6 Hit Points: 13 Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Honor 60% Reputation 10% Love (Family) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Earth 50% Water 20% Air 90% Power Runes: Truth 50% Illusion 50% Man 50% Death 85% Stasis 5% Harmony 50% Disorder 50% Beast 50% Fertility 15% Movement 95% Condition Runes: Skills: **Agility (+20%)** Boat 25% Climb 60% Dodge 48% Drive (Chariot) 25% Jump 62% Ride (Horse) 25% Ride (Horse) 30% Swim 35% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 60% Sing 45% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 75% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 30% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 30% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 30% Sleight 35% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 40% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 55% Broadsword 100% Dagger 100% Fist 50% Grapple 50% Greatsword 30% Kick 40% Kopis 35% Lance 30% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 80% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 55% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 60% Medium Shield 90% Small Shield 40% Spirit Magic: Bladesharp (5pts) Rune Spells: Increase/Decrease Wind (1pts) Wind Warp (1pts) Summon Air Elemental (1pts) Melee Attacks: Broadsword 100% 1D8+1+1D6 SR 6 12/12 HP 1H Battle Axe 55% 1D8+2+1D6 SR 7 8/8 HP Medium Shield 90% 1D4+1D6 SR 7 12/12 HP Ranged Attacks: Thrown Axe 35% 1D6+1D3 SR 2 6/6 HP Rng 20 Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 35% 1D4+1D3 SR 2 6/6 HP Rng 20 Thrown Javelin 55% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Prueba ** Runes: Movement Air Death Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 21, CON: 11, SIZ: 13, DEX: 14, INT: 13, POW: 17, CHA: 10, Derived Stats: Magic Points: 17, Damage Bonus: +1D6, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 90%, Earth 50%, Water 20%, Death 85%, Stasis 5%, Harmony 50%, Disorder 50%, Beast 50%, Fertility 15%, Movement 95%, Truth 50%, Illusion 50%, Man 50%, Skills: Broadsword 100%, Dagger 100%, Medium Shield 90%, Composite Bow 80%, Battle 75%, Jump 62%, Climb 60%, Orate 60%, Large Shield 60%, Javelin 55%, Battle Axe 55%, Speak (Heortling) 55%, Fist 50%, Crossbows 50% Spirit Magic: Bladesharp (5pts) Rune Spells: Wind Warp (1pts), Summon Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Broadsword 100% 1D8+1+1D6 SR 6 12/12 HP 1H Battle Axe 55% 1D8+2+1D6 SR 7 8/8 HP Medium Shield 90% 1D4+1D6 SR 7 12/12 HP Thrown Axe 35% 1D6+1D3 SR 2 6/6 HP Rng 20 Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 35% 1D4+1D3 SR 2 6/6 HP Rng 20 Thrown Javelin 55% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,