The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Darkot Strong-Thewed
Full Character
Stat Block
--- Darkot Strong-Thewed --- Runes: Death Air Mastery Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Rune Lord of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Gray haired, his face is covered with lines and scars of a hundred battles. He never laughs Stats: Strength: 19 (95%) Constitution: 13 (65%) Size: 14 (70%) Dexterity: 10 (50%) Intelligence: 10 (50%) Power: 13 (65%) Charisma: 18 (90%) Derived Stats: Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D6 Hit Points: 14 Passions & Reputations: Honor 70% Reputation 20% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Humakt - Rune Lord - Rune Points: 8 Elemental Runes: Air 90% Water 20% Darkness 40% Fire/Sky 60% Power Runes: Death 99% Beast 1% Condition Runes: Mastery 90% Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 15% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 100% Intrigue 15% Orate 60% Sing 40% Speak (Tradetalk) 20% **Knowledge (+0%)** Animal Lore 5% Battle 80% Celestial Lore 5% Cult Lore (Humakt) 15% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 40% First Aid 25% Game 15% Herd 15% Homeland Lore (Local) 40% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+10%)** Meditate 30% Prepare Corpse 20% Spirit Combat 55% Worship (Humakt) 30% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 60% Scan 60% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 35% Broadsword 10% Dagger 85% Fist 55% Grapple 55% Greatsword 95% Kick 20% Kopis 15% Lance 10% Pike 30% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 85% Crossbows 55% Dagger, Throwing 10% Elf Bow 10% Javelin 50% Pole Lasso 20% Rock 30% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 95% Medium Shield 75% Small Shield 20% Spirit Magic: Fireblade (4pts) Demoralize (2pts) Disruption (1pts) Protection (2pts) Detect Enemies (1pts) Rune Spells: Turn Undead (1pts) Detect Truth (1pts) Sever Spirit (3pts) Sword Trance (1pts) Morale (2pts) Shield (1pts) Bind Ghost (1pts) True Weapon (1pts) Powers: Blessed Greatsword: Double Damage of penetrating damage Spirits & Matrices: Greatsword - Pow: 15, Cha: 15, Int: 15, MP: 15 Spells: Parry (3pts), Vigor (2pts), Repair (2pts), Bladesharp (4pts) Melee Attacks: Dagger 85% 1D4+2+1D6 SR 9 6/6 HP Broadsword 95% 1D8+1+1D6 SR 7 12/12 HP Large Shield 95% 1D6+1D6 SR 8 16/16 HP Ranged Attacks: Composite Bow 85% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 9 4/4 HP (13-15) - R Arm Armor: 9 4/4 HP (12) - Chest Armor: 9 6/6 HP (9-11) - Abdomen Armor: 9 5/5 HP (5-8) - L Leg Armor: 9 5/5 HP (1-4) - R Leg Armor: 8 5/5 HP Equipment: Iron Plate suit Appropriate weapons Good clothing Sleeping roll 1D3 distinctive scars 20 L in coins War booty worth 2xD100 L
** Darkot Strong-Thewed ** Runes: Death Air Mastery Homeland: Sartar, Occupation: Heavy Infantry, Rune Lord of Cult: Humakt STR: 19, CON: 13, SIZ: 14, DEX: 10, INT: 10, POW: 13, CHA: 18, Derived Stats: Damage Bonus: +1D6, Hit Points: 14, Magic Points: 13, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 20%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Honor 70%, Cults: Humakt - Rune Lord - Rune Points: 8 Runes: Water 20%, Darkness 40%, Fire/Sky 60%, Air 90%, Death 99%, Beast 1%, Mastery 90%, Skills: Intimidate 100%, Greatsword 95%, Large Shield 95%, Composite Bow 85%, Dagger 85%, Battle 80%, Medium Shield 75%, Climb 70%, Orate 60%, Listen 60%, Scan 60%, Fist 55%, Spirit Combat 55%, Grapple 55% Spirit Magic: Fireblade (4pts), Demoralize (2pts), Disruption (1pts), Protection (2pts), Detect Enemies (1pts) Rune Spells: Morale (2pts), Shield (1pts), Bind Ghost (1pts), True Weapon (1pts), Turn Undead (1pts), Detect Truth (1pts), Sever Spirit (3pts), Sword Trance (1pts) Powers: Blessed Greatsword: Double Damage of penetrating damage Spirits & Matrices: Greatsword - Pow: 15, Cha: 15, Int: 15, MP: 15 Spells: Parry (3pts), Vigor (2pts), Repair (2pts), Bladesharp (4pts) Attacks: Broadsword 95% 1D8+1+1D6 SR 7 12/12 HP Large Shield 95% 1D6+1D6 SR 8 16/16 HP Dagger 85% 1D4+2+1D6 SR 9 6/6 HP Composite Bow 85% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 9 4/4 HP (13-15) - R Arm Armor: 9 4/4 HP (12) - Chest Armor: 9 6/6 HP (9-11) - Abdomen Armor: 9 5/5 HP (5-8) - L Leg Armor: 9 5/5 HP (1-4) - R Leg Armor: 8 5/5 HP Equipment: Iron Plate suit, Appropriate weapons, Good clothing, Sleeping roll, 1D3 distinctive scars, 20 L in coins, War booty worth 2xD100 L,