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Quentat
Full Character
Stat Block
--- Quentat --- Runes: Man Fertility Air Type: Player Character Homeland: Northerner (Northern Empire) Occupation: Hunter Initiate of Cult: Elmal Standard of Living: Poor Income: 40 L Ransom: 250 L Description: tall and handsome Stats: Strength: 15 (75%) Constitution: 13 (65%) Size: 12 (60%) Dexterity: 10 (50%) Intelligence: 13 (65%) Power: 10 (50%) Charisma: 13 (65%) Derived Stats: Hit Points: 13 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Honor 60% Devotion 60% Reputation 5% Loyalty (Clan) 60% Loyalty (Kyros) 60% Devotion (Elmal) 60% Honor (Northerner) 60% **Cults: Elmal - Initiate - Rune Points: 3 Elemental Runes: Air 60% Moon 10% Earth 40% Fire/Sky 20% Power Runes: Man 75% Beast 25% Harmony 50% Fertility 75% Death 25% Truth 50% Disorder 50% Illusion 50% Stasis 50% Movement 50% Condition Runes: Skills: **Agility (+0%)** Boat 35% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 25% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 15% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 30% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Elmal) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 20% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 35% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 20% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Elmal) 45% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 65% Search 30% Track 40% **Stealth (+5%)** Hide 25% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 15% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 15% Battle Axe 15% Broadsword 15% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 45% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 20% Ranged Attacks: Thrown Javelin 45% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Quentat ** Runes: Man Fertility Air Homeland: Northerner (Northern Empire), Occupation: Hunter, Initiate of Cult: Elmal STR: 15, CON: 13, SIZ: 12, DEX: 10, INT: 13, POW: 10, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Honor (Northerner) 60%, Honor 60%, Devotion 60%, Reputation 5%, Loyalty (Clan) 60%, Loyalty (Kyros) 60%, Devotion (Elmal) 60%, Cults: Elmal - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 60%, Moon 10%, Earth 40%, Death 25%, Truth 50%, Disorder 50%, Illusion 50%, Stasis 50%, Movement 50%, Fertility 75%, Man 75%, Beast 25%, Harmony 50%, Skills: Scan 65%, Javelin 45%, Worship (Elmal) 45%, Listen 40%, Animal Lore 40%, Track 40%, Climb 40%, Homeland Lore (Local) 35%, Manage Household 35%, Boat 35%, Crossbows 30%, Search 30%, Grapple 30%, Fist 30%Thrown Javelin 45% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,