The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Wayland
Full Character
Stat Block
--- Wayland --- Runes: Air Earth Death Type: Player Character Homeland: Sartar Occupation: Priest Initiate of Cult: Orlanth Adventurous Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Newly initiated Stats: Strength: 11 (55%) Constitution: 19 (95%) Size: 15 (75%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 15 (75%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 20 Healing Rate: 0 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Sartar) 60% Devotion (Orlanth) 60% Devotion (Any) 60% Loyalty (Clan) 60% Hate (Chaos) 60% Love (Family) 60% Honor 60% Reputation 15% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 80% Fire/Sky 20% Power Runes: Man 50% Stasis 25% Disorder 50% Illusion 50% Death 75% Truth 50% Fertility 25% Beast 50% Harmony 50% Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 47% Ride (Horse) 15% Ride (Horse) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 35% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 40% Sing 55% Speak (Stormspeech) 60% Speak (Tradetalk) 15% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (20) 55% Customs (Heortling) 35% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 40% Manage Household 25% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (10) 15% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 20% Prepare Corpse 15% Spirit Combat 40% Worship (Orlanth) 65% Worship (20) 35% Worship (Orlanth) 60% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 30% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 25% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 30% Fist 35% Grapple 39% Greatsword 37% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Slow (0pts) Shimmer (0pts) Mobility (0pts) Heal (2pts) Rune Spells: Shield (1pts) Dark Walk (1pts) Lightning (1pts) Melee Attacks: Greatsword 37% 2D8+1D4 SR 4 12/12 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 7/7 HP (16-18) - L Arm Armor: 4 6/6 HP (13-15) - R Arm Armor: 4 6/6 HP (12) - Chest Armor: 4 8/8 HP (9-11) - Abdomen Armor: 4 7/7 HP (5-8) - L Leg Armor: 4 7/7 HP (1-4) - R Leg Armor: 4 7/7 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Wayland ** Runes: Air Earth Death Homeland: Sartar, Occupation: Priest, Initiate of Cult: Orlanth Adventurous STR: 11, CON: 19, SIZ: 15, DEX: 13, INT: 13, POW: 15, CHA: 13, Derived Stats: Magic Points: 15, Damage Bonus: +1D4, Hit Points: 20, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Devotion (Any) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Devotion (Orlanth) 60%, Honor 60%, Reputation 15%, Hate (Chaos) 60%, Love (Family) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 80%, Earth 80%, Beast 50%, Harmony 50%, Movement 75%, Man 50%, Stasis 25%, Disorder 50%, Illusion 50%, Death 75%, Truth 50%, Fertility 25%, Skills: Worship (Orlanth) 65%, Speak (Stormspeech) 60%, Worship (Orlanth) 60%, Cult Lore (20) 55%, Sing 55%, Jump 47%, Climb 45%, Medium Shield 40%, Orate 40%, Spirit Combat 40%, Homeland Lore (Local) 40%, Grapple 39%, Greatsword 37%, Farm 35% Spirit Magic: Mobility (0pts), Heal (2pts), Slow (0pts), Shimmer (0pts) Rune Spells: Shield (1pts), Dark Walk (1pts), Lightning (1pts) Attacks: Greatsword 37% 2D8+1D4 SR 4 12/12 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 7/7 HP (16-18) - L Arm Armor: 4 6/6 HP (13-15) - R Arm Armor: 4 6/6 HP (12) - Chest Armor: 4 8/8 HP (9-11) - Abdomen Armor: 4 7/7 HP (5-8) - L Leg Armor: 4 7/7 HP (1-4) - R Leg Armor: 4 7/7 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,