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Grenda
Full Character
Stat Block
--- Grenda --- Runes: Illusion Movement Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Entertainer (Version 2) Initiate of Cult: Pavis Standard of Living: Free Income: 100 L Ransom: 500 L Description: Stats: Strength: 11 (55%) Constitution: 13 (65%) Size: 6 (30%) Dexterity: 19 (95%) Intelligence: 15 (75%) Power: 15 (75%) Charisma: 17 (85%) Derived Stats: Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 12 Healing Rate: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 10% Fear (Fire) 60% Love (Family) 70% Loyalty (Clan) 60% Devotion (Clan) 60% Loyalty (Tribe) 60% Loyalty (Homeland) 60% Honor 60% Love (Person) 60% **Cults: Pavis - Initiate - Rune Points: 3 Elemental Runes: Air 10% Earth 70% Water 50% Darkness 30% Power Runes: Illusion 90% Disorder 50% Movement 80% Fertility 50% Death 50% Stasis 20% Harmony 50% Man 50% Beast 50% Truth 10% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 50% Dodge 48% Drive (Chariot) 15% Jump 87% Ride (Horse) 0% Swim 100% **Communication (+10%)** Act 25% Art 40% Bargain 15% Charm 25% Dance 100% Disguise 15% Fast Talk 35% Intimidate 25% Intrigue 15% Orate 30% Sing 60% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Own) 40% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Pavis) 40% Customs (Heortling) 30% Customs (Any) 15% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 30% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Pavis) 30% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Masonary (Stone) 117% Play Instrument 50% Sleight 25% **Perception (+5%)** Insight (Species) 25% Insight (Human) 35% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+20%)** Hide 30% Move Quietly 30% **Melee (+15%)** 1H Axe 25% 1H Hammer 40% 1H Mace 30% 1H Spear 40% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 40% Kopis 25% Lance 20% Pike 30% Quarterstaff 90% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Rune Spells: Heal Wound (1pts) Soul Sight (1pts) Summon Air Elemental (Small) (1pts) Melee Attacks: Small Axe 25% 1D6+1 SR 7 6/6 HP Quarterstaff 90% 1D8 SR 3 8/8 HP Medium Shield 45% 1D4 SR 6 12/12 HP Dagger 40% 1D4+2 SR 7 6/6 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 0 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 8 4/4 HP (16-18) - L Arm Armor: 8 3/3 HP (13-15) - R Arm Armor: 8 3/3 HP (12) - Chest Armor: 8 5/5 HP (9-11) - Abdomen Armor: 8 4/4 HP (5-8) - L Leg Armor: 8 4/4 HP (1-4) - R Leg Armor: 8 4/4 HP Equipment: A musical instrument 50 L in coin 70 L in goods cultural weapons costume if appropriate
** Grenda ** Runes: Illusion Movement Earth Homeland: Durulz (Ducks), Occupation: Entertainer (Version 2), Initiate of Cult: Pavis STR: 11, CON: 13, SIZ: 6, DEX: 19, INT: 15, POW: 15, CHA: 17, Derived Stats: Magic Points: 15, Damage Bonus: 0, Hit Points: 12, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Love (Family) 70%, Loyalty (Clan) 60%, Devotion (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Homeland) 60%, Reputation 10%, Fear (Fire) 60%, Honor 60%, Love (Person) 60%, Cults: Pavis - Initiate - Rune Points: 3 Runes: Earth 70%, Water 50%, Darkness 30%, Air 10%, Illusion 90%, Disorder 50%, Movement 80%, Fertility 50%, Man 50%, Beast 50%, Death 50%, Stasis 20%, Harmony 50%, Truth 10%, Skills: Masonary (Stone) 117%, Dance 100%, Swim 100%, Quarterstaff 90%, Jump 87%, Sing 60%, Speak (Heortling) 60%, Play Instrument 50%, Climb 50%, Dodge 48%, Medium Shield 45%, Spirit Combat 45%, Grapple 40%, Art 40% Rune Spells: Heal Wound (1pts), Soul Sight (1pts), Summon Air Elemental (Small) (1pts) Attacks: Dagger 40% 1D4+2 SR 7 6/6 HP Small Axe 25% 1D6+1 SR 7 6/6 HP Quarterstaff 90% 1D8 SR 3 8/8 HP Medium Shield 45% 1D4 SR 6 12/12 HP Light Crossbow 40% 2D4+2 SR 0 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 8 4/4 HP (16-18) - L Arm Armor: 8 3/3 HP (13-15) - R Arm Armor: 8 3/3 HP (12) - Chest Armor: 8 5/5 HP (9-11) - Abdomen Armor: 8 4/4 HP (5-8) - L Leg Armor: 8 4/4 HP (1-4) - R Leg Armor: 8 4/4 HP Equipment: A musical instrument, 50 L in coin, 70 L in goods, cultural weapons, costume if appropriate,