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Orallon
Full Character
Stat Block
--- Orallon --- Runes: Air Harmony Truth Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Elmal Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 16 (80%) Dexterity: 17 (85%) Intelligence: 16 (80%) Power: 17 (85%) Charisma: 18 (90%) Derived Stats: Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+3 DEX Strike Rank: 1 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Elmal) 60% Honor 60% **Cults: Elmal - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 20% Water 70% Power Runes: Movement 30% Harmony 75% Truth 75% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 49% Drive (Chariot) 20% Jump 66% Ride (Horse) 45% Ride 25% Swim 40% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 55% Dance 30% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 25% Sing 55% Speak (Heortling) 0% Speak (Heortling) 65% Speak (Tradetalk) 50% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Elmal) 30% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+15%)** Meditate 20% Prepare Corpse 25% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Elmal) 70% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 70% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 50% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 80% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 70% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 95% Medium Shield 50% Small Shield 35% Spirit Magic: Heal (2pts) Lantern (0pts) Mobility (0pts) Bladesharp (2pts) Second Sight (0pts) Rune Spells: Catseye (1pts) True Weapon (1pts) Summon Fire Elemental (1pts) Melee Attacks: Broadsword 80% 1D8+1+1D4 SR 4 12/12 HP Long Spear 50% 1D10+1+1D4 SR 2 10/10 HP Large Shield 95% 1D6+1D4 SR 5 16/16 HP 1H Battle Axe 40% 1D8+2+1D4 SR 5 8/8 HP Ranged Attacks: Light Crossbow 45% 2D4+2 SR 1 6/6 HP Rng 100 Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Composite Bow 70% 1D8+1 SR 1 7/7 HP Rng 100 Heavy Crossbow 70% 2D6+2 SR 1 10/10 HP Rng 120 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Orallon ** Runes: Air Harmony Truth Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Elmal STR: 13, CON: 12, SIZ: 16, DEX: 17, INT: 16, POW: 17, CHA: 18, Derived Stats: Hit Points: 14, Magic Points: 17, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Elmal) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Cults: Elmal - Initiate - Rune Points: 3 Runes: Water 70%, Air 90%, Earth 20%, Harmony 75%, Truth 75%, Movement 30%, Skills: Large Shield 95%, Broadsword 80%, Scan 70%, Worship (Elmal) 70%, Composite Bow 70%, Jump 66%, Speak (Heortling) 65%, Sing 55%, Climb 55%, Charm 55%, Spirit Combat 50%, Medium Shield 50%, Battle 50%, Speak (Tradetalk) 50% Spirit Magic: Heal (2pts), Lantern (0pts), Mobility (0pts), Bladesharp (2pts), Second Sight (0pts) Rune Spells: Catseye (1pts), True Weapon (1pts), Summon Fire Elemental (1pts) Attacks: Large Shield 95% 1D6+1D4 SR 5 16/16 HP 1H Battle Axe 40% 1D8+2+1D4 SR 5 8/8 HP Broadsword 80% 1D8+1+1D4 SR 4 12/12 HP Long Spear 50% 1D10+1+1D4 SR 2 10/10 HP Heavy Crossbow 70% 2D6+2 SR 1 10/10 HP Rng 120 Light Crossbow 45% 2D4+2 SR 1 6/6 HP Rng 100 Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Composite Bow 70% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,