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Timtari Talko the Travelling Tinker
Full Character
Stat Block
--- Timtari Talko the Travelling Tinker --- Runes: Fertility Man Air Type: Player Character Homeland: Yellow Elf Occupation: Entertainer Initiate of Cult: Aldrya Standard of Living: Free Income: 100 L Ransom: 500 L Description: An elf raised in a human circus, first as an acrobat, but later working as a tinkerer on the circus’ ever more exotic special effect machines Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 14 (70%) Dexterity: 20 (100%) Intelligence: 23 (115%) Power: 10 (50%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 0 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Hate (Ellovin) 68% Hate (Mostali) 60% Loyalty (Forest) 60% Devotion (Aldrya) 60% Hate (Uz) 60% Reputation 10% Hate (Ragnar) 68% Love (Person) 60% **Cults: Aldrya - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 60% Earth 40% Power Runes: Disorder 50% Man 75% Death 25% Plant 10% Fertility 75% Beast 25% Stasis 50% Illusion 50% Movement 50% Truth 50% Harmony 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 95% Dodge 111% Drive (Chariot) 15% Jump 70% Ride (Horse) 15% Swim 25% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 55% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 35% Sing 70% Speak (Heortling) 0% Speak (Thieves Cant) 45% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 25% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Aldrya) 30% Customs (Heortling) 0% Customs (Circus) 25% Elder Race Lore (Elves) 20% Evaluate 25% Farm 25% First Aid 40% Game 30% Herd 20% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Lore (Elf) 40% Lore (Mechanisms) 25% Manage Household 25% Mineral Lore 20% Peaceful Cut 25% Plant Lore 85% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 20% Treat Poison 20% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Aldrya) 20% Worship (Elf Deity) 30% **Manipulation (+25%)** Conceal 45% Craft (Arms) 35% Devise 30% Play Instrument 60% Sleight 35% **Perception (+15%)** Elfsense 50% Insight (Species) 35% Insight (Human) 45% Listen 60% Scan 40% Search 40% Track 40% **Stealth (+20%)** Hide 70% Move Quietly 45% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 45% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear (Glaive) 116% Battle Axe 35% Broadsword 35% Dagger 40% Fist 50% Grapple 50% Greatsword 30% Kick 40% Kopis 35% Lance 30% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 30% Crossbows 50% Dagger, Throwing 30% Elf Bow 55% Javelin 35% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 40% Medium Shield 40% Small Shield 50% Melee Attacks: Small Shield 50% 1D3+1D4 SR 5 8/8 HP Ranged Attacks: Elf Bow 55% 1D8+1 SR 0 6/6 HP Rng 80 Light Crossbow 50% 2D4+2 SR 0 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 8 6/6 HP (9-11) - Abdomen Armor: 6 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Timtari Talko the Travelling Tinker ** Runes: Fertility Man Air Homeland: Yellow Elf, Occupation: Entertainer, Initiate of Cult: Aldrya STR: 13, CON: 13, SIZ: 14, DEX: 20, INT: 23, POW: 10, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Hate (Ellovin) 68%, Hate (Mostali) 60%, Loyalty (Forest) 60%, Devotion (Aldrya) 60%, Hate (Uz) 60%, Reputation 10%, Hate (Ragnar) 68%, Love (Person) 60%, Cults: Aldrya - Initiate - Rune Points: 3 Runes: Air 60%, Earth 40%, Fire/Sky 20%, Man 75%, Death 25%, Plant 10%, Fertility 75%, Beast 25%, Stasis 50%, Illusion 50%, Movement 50%, Truth 50%, Harmony 50%, Disorder 50%, Skills: 2H Spear (Glaive) 116%, Dodge 111%, Climb 95%, Plant Lore 85%, Hide 70%, Sing 70%, Jump 70%, Listen 60%, Play Instrument 60%, Dance 55%, Elf Bow 55%, Small Shield 50%, Grapple 50%, Spirit Combat 50% Attacks: Small Shield 50% 1D3+1D4 SR 5 8/8 HP Elf Bow 55% 1D8+1 SR 0 6/6 HP Rng 80 Light Crossbow 50% 2D4+2 SR 0 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 8 6/6 HP (9-11) - Abdomen Armor: 6 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,