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Forestep
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Stat Block
--- Forestep --- Runes: Air Illusion Death Type: Player Character Homeland: Durulz (Ducks) Occupation: Thief Initiate of Cult: Storm Bull Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Forestep is Worried and Disparaging. He is a Heroic adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 11 (55%) Size: 8 (40%) Dexterity: 14 (70%) Intelligence: 17 (85%) Power: 10 (50%) Charisma: 13 (65%) Derived Stats: Hit Points: 10 Healing Rate: 2 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Movement: Ground: 5 Water: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Storm Bull) 60% Reputation 13% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 90% Earth 40% Power Runes: Illusion 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 65% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 0% Swim 110% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 45% Fast Talk 90% Intimidate 35% Intrigue 25% Orate 20% Sing 30% Speak (Heortling) 60% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 40% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 20% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 20% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 30% Play Instrument 20% Sleight 80% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+20%)** Hide 40% Move Quietly 85% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 55% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 55% Small Shield 30% Spirit Magic: Demoralize (2pts) Fanaticism (1pts) Dispel Magic (6pts) Detect Enemies (1pts) Rune Spells: Impede Chaos (1pts) Summon Air Elemental (1pts) Face Chaos (1pts) Melee Attacks: Grapple 40% Special SR 8 0/0 HP Medium Shield 55% 1D4 SR 7 12/12 HP Ranged Attacks: Sling 55% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Forestep ** Runes: Air Illusion Death Homeland: Durulz (Ducks), Occupation: Thief, Initiate of Cult: Storm Bull STR: 9, CON: 11, SIZ: 8, DEX: 14, INT: 17, POW: 10, CHA: 13, Derived Stats: Magic Points: 10, Damage Bonus: 0, Hit Points: 10, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Reputation 13%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Storm Bull) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Air 90%, Earth 40%, Death 85%, Illusion 85%, Skills: Swim 110%, Fast Talk 90%, Move Quietly 85%, Sleight 80%, Climb 65%, Speak (Heortling) 60%, Jump 57%, Medium Shield 55%, Sling 55%, Disguise 45%, Broadsword 40%, Homeland Lore (Local) 40%, Hide 40%, Farm 40% Spirit Magic: Demoralize (2pts), Fanaticism (1pts), Dispel Magic (6pts), Detect Enemies (1pts) Rune Spells: Summon Air Elemental (1pts), Face Chaos (1pts), Impede Chaos (1pts) Attacks: Grapple 40% Special SR 8 0/0 HP Medium Shield 55% 1D4 SR 7 12/12 HP Sling 55% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,