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Ender
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--- Ender --- Runes: Movement Truth Earth Type: Player Character Homeland: Sartar Occupation: Entertainer Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 100 L Ransom: 500 L Description: Ender Son of Minor of smell (teacher) Keledon Blue Eurmoli, the trickster god Stats: Strength: 15 (75%) Constitution: 17 (85%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 18 (90%) Power: 12 (60%) Charisma: 16 (80%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Love 60% Fear (Dragons) 60% Star Heart (Combat Chaos) 60% Hate (Other Clan) 60% Devotion (Orlanth) 60% Reputation 24% Love (Family) 60% Love (Person) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 70% Fire/Sky 40% Power Runes: Truth 75% Stasis 25% Illusion 25% Beast 50% Man 50% Disorder 50% Death 50% Movement 75% Fertility 50% Harmony 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 55% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 65% Sing 70% Speak (Stormspeech) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Animal Lore 15% Battle 20% Celestial Lore 15% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 55% Lore (Cult) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 35% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 45% Sleight 20% **Perception (+10%)** Insight (Species) 40% Insight (Human) 40% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 35% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (0pts) Demoralize (0pts) Protection (0pts) Rune Spells: Lightning (1pts) Wind Words (1pts) Flight (3 Points) (1pts) Melee Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Quarterstaff 35% 1D8+1D4 SR 4 8/8 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Ender ** Runes: Movement Truth Earth Homeland: Sartar, Occupation: Entertainer, Initiate of Cult: Orlanth Adventurous STR: 15, CON: 17, SIZ: 15, DEX: 12, INT: 18, POW: 12, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Fear (Dragons) 60%, Star Heart (Combat Chaos) 60%, Love 60%, Love (Family) 60%, Love (Person) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Other Clan) 60%, Devotion (Orlanth) 60%, Reputation 24%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Earth 70%, Fire/Sky 40%, Air 70%, Truth 75%, Stasis 25%, Illusion 25%, Beast 50%, Man 50%, Disorder 50%, Death 50%, Movement 75%, Fertility 50%, Harmony 50%, Skills: Sing 70%, Orate 65%, Dance 55%, Homeland Lore (Local) 55%, Play Instrument 45%, Insight (Human) 40%, Insight (Species) 40%, Climb 40%, Medium Shield 40%, Farm 40%, Jump 36%, Scan 35%, Broadsword 35%, Listen 35% Spirit Magic: Protection (0pts), Heal (0pts), Demoralize (0pts) Rune Spells: Lightning (1pts), Wind Words (1pts), Flight (3 Points) (1pts) Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Quarterstaff 35% 1D8+1D4 SR 4 8/8 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,