The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Taqmah
Full Character
Stat Block
--- Taqmah --- Runes: Air Movement Disorder Type: Player Character Homeland: Sartar Occupation: Noble Initiate of Cult: Orlanth Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 18 (90%) Constitution: 11 (55%) Size: 13 (65%) Dexterity: 12 (60%) Intelligence: 12 (60%) Power: 15 (75%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 80% Loyalty (Family) 60% Loyalty (Sartar) 60% Devotion (Orlanth) 60% Honor 80% Reputation 15% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 50% Water 30% Power Runes: Fertility 50% Beast 50% Stasis 15% Illusion 50% Death 50% Movement 85% Man 50% Harmony 25% Disorder 75% Truth 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 29% Drive (Chariot) 10% Drive (Chariot) 30% Jump 41% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 20% Orate 60% Sing 35% Speak (Heortling) 0% Speak (Heortling) 65% Speak (Stormspeech) 45% Speak (Tradetalk) 25% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 30% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 5% Evaluate 10% Farm 55% First Aid 10% Game 15% Herd 25% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 65% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Read/Write (Heortling) 10% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Insight (Human) 30% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 80% Broadsword 65% Dagger 30% Fist 30% Grapple 30% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 40% Medium Shield 35% Small Shield 50% Spirit Magic: Mobility (0pts) Strength (0pts) Bladesharp (1pts) Detect Enemies (0pts) Rune Spells: Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Broadsword 65% 1D8+1+1D4 SR 7 12/12 HP 1H Battle Axe 80% 1D8+2+1D4 SR 8 8/8 HP Dagger 30% 1D4+2+1D4 SR 9 6/6 HP Ranged Attacks: Composite Bow 20% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** Taqmah ** Runes: Air Movement Disorder Homeland: Sartar, Occupation: Noble, Initiate of Cult: Orlanth STR: 18, CON: 11, SIZ: 13, DEX: 12, INT: 12, POW: 15, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 15%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 80%, Loyalty (Family) 60%, Loyalty (Sartar) 60%, Devotion (Orlanth) 60%, Honor 80%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 90%, Earth 50%, Water 30%, Harmony 25%, Man 50%, Truth 50%, Disorder 75%, Stasis 15%, Illusion 50%, Fertility 50%, Beast 50%, Movement 85%, Death 50%, Skills: Battle Axe 80%, Broadsword 65%, Speak (Heortling) 65%, Manage Household 65%, Orate 60%, Farm 55%, Small Shield 50%, Speak (Stormspeech) 45%, Climb 45%, Jump 41%, Large Shield 40%, Spirit Combat 40%, Customs (Heortling) 35%, Sing 35% Spirit Magic: Mobility (0pts), Strength (0pts), Bladesharp (1pts), Detect Enemies (0pts) Rune Spells: Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Dagger 30% 1D4+2+1D4 SR 9 6/6 HP Broadsword 65% 1D8+1+1D4 SR 7 12/12 HP 1H Battle Axe 80% 1D8+2+1D4 SR 8 8/8 HP Composite Bow 20% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,