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Tesharay
Full Character
Stat Block
--- Tesharay --- Runes: Harmony Fertility Earth Type: Player Character Homeland: Old Tarsh Occupation: Healer Initiate of Cult: Aldrya Standard of Living: Free Income: 80 L Ransom: 500 L Description: An Elf healer from the woods North of Wintertop Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 12 (60%) Dexterity: 13 (65%) Intelligence: 20 (100%) Power: 14 (70%) Charisma: 20 (100%) Derived Stats: Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 12 Movement: Ground: 8 Passions & Reputations: Loyalty (Sartar) 60% Devotion (Aldrya) 60% Loyalty (Shaker Temple) 70% Honor 60% Reputation 11% Love (Family) 70% Fear (Dragons) 60% Loyalty (Clan) 60% **Cults: Aldrya - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 20% Earth 60% Water 40% Power Runes: Disorder 25% Fertility 75% Harmony 75% Illusion 50% Death 25% Movement 50% Beast 50% Truth 50% Stasis 50% Man 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Ride (Giant Honeybee) 15% Swim 20% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 55% Disguise 30% Fast Talk 30% Intimidate 30% Intrigue 20% Orate 50% Sing 35% Speak (Heortling) 0% Speak (Aldryami) 40% Speak (Tarshite) 65% Speak (Tradetalk) 25% **Knowledge (+10%)** Alchemy 20% Animal Lore 15% Battle 30% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Aldrya) 45% Customs (Heortling) 0% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 50% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 65% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 45% Treat Poison 50% **Magic (+10%)** Meditate 15% Prepare Corpse 30% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Aldrya) 80% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 30% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Insight (Human) 40% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+15%)** Hide 35% Move Quietly 25% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 40% Broadsword 35% Dagger 40% Fist 40% Grapple 40% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Spirit Magic: Heal (4pts) Detect Life (1pts) Rune Spells: Chameleon (2pts) Heal Body (3pts) Accelerate Growth (1pts) Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Healer's Kit 20 L in coin Miscellaneous items worth 100 L
** Tesharay ** Runes: Harmony Fertility Earth Homeland: Old Tarsh, Occupation: Healer, Initiate of Cult: Aldrya STR: 14, CON: 12, SIZ: 12, DEX: 13, INT: 20, POW: 14, CHA: 20, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Honor 60%, Reputation 11%, Love (Family) 70%, Fear (Dragons) 60%, Loyalty (Clan) 60%, Loyalty (Sartar) 60%, Devotion (Aldrya) 60%, Loyalty (Shaker Temple) 70%, Cults: Aldrya - Initiate - Rune Points: 3 Runes: Air 20%, Earth 60%, Water 40%, Fire/Sky 60%, Illusion 50%, Harmony 75%, Movement 50%, Beast 50%, Death 25%, Stasis 50%, Man 50%, Truth 50%, Disorder 25%, Fertility 75%, Skills: Worship (Aldrya) 80%, Climb 70%, Speak (Tarshite) 65%, Plant Lore 65%, Dance 55%, Orate 50%, First Aid 50%, Treat Poison 50%, Cult Lore (Aldrya) 45%, Spirit Combat 45%, Medium Shield 45%, Treat Disease 45%, Jump 44%, Battle Axe 40% Spirit Magic: Heal (4pts), Detect Life (1pts) Rune Spells: Heal Body (3pts), Accelerate Growth (1pts), Chameleon (2pts) Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Healer's Kit, 20 L in coin, Miscellaneous items worth 100 L,