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Jorst
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Stat Block
--- Jorst --- Runes: Death Truth Fire/Sky Type: Player Character Homeland: Lunar Tarsh Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 17 (85%) Constitution: 15 (75%) Size: 16 (80%) Dexterity: 17 (85%) Intelligence: 17 (85%) Power: 12 (60%) Charisma: 17 (85%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 16 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple Of Humakt) 70% Hate (Chaos) 70% Fear (Dragons) 60% Loyalty (Hardhill) 60% Hate (Lunar Empire) 70% Hate (King Phandros) 60% Loyalty (General Fazzur) 70% Honor 70% Reputation 16% Love (Family) 60% Devotion (Humakt) 60% Love (Jar-Eel Razoress) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Moon 50% Fire/Sky 70% Air 30% Power Runes: Death 90% Beast 50% Truth 90% Disorder 50% Man 50% Harmony 50% Illusion 10% Movement 50% Stasis 50% Fertility 10% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 49% Drive (Chariot) 20% Jump 66% Ride (Horse) 20% Swim 30% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 30% Disguise 20% Fast Talk 20% Intimidate 55% Intrigue 30% Orate 35% Sing 35% Speak (New Pelorian) 65% Speak (Sartar) 30% Speak (Tarshite) 35% Speak (Tradetalk) 25% **Knowledge (+10%)** Animal Lore 15% Battle 95% Celestial Lore 20% Cult Lore (Humakt) 40% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 45% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 35% Spirit Combat 50% Worship (Humakt) 55% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 30% Sleight 35% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 95% Search 35% Track 15% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 30% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 80% Battle Axe 35% Broadsword 35% Dagger 50% Fist 50% Grapple 50% Greatsword 85% Kick 40% Kopis 70% Lance 30% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 30% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 45% Pole Lasso 30% Rock 40% Self Bow 30% Sling 65% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 55% Medium Shield 75% Small Shield 40% Spirit Magic: Disruption (1pts) Detect Undead (1pts) Detect Enemies (1pts) Heal (2pts) Strength (2pts) Fireblade (4pts) Bladesharp (4pts) Rune Spells: Shield (1pts) True Weapon (1pts) Turn Undead (1pts) Powers: Geas Of Humakt: Never eat from a Dish Eat no Meat Death Week Never use Poison Gift Of Humakt: Sense Assasin Skill +1 To Charisma +20 to non-cbt cult skill Melee Attacks: Medium Shield 75% 1D4+1D6 SR 5 12/12 HP Kopis 70% 1D8+1+1D6 SR 4 12/12 HP Greatsword 85% 2D8+1D6 SR 3 12/12 HP Long Spear 80% 1D10+1+1D6 SR 2 10/10 HP Ranged Attacks: Sling 65% 1D8 SR 1 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: Heavy scale hauberk (5pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins
** Jorst ** Runes: Death Truth Fire/Sky Homeland: Lunar Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 17, CON: 15, SIZ: 16, DEX: 17, INT: 17, POW: 12, CHA: 17, Derived Stats: Damage Bonus: +1D6, Hit Points: 16, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Hate (Chaos) 70%, Fear (Dragons) 60%, Loyalty (Hardhill) 60%, Hate (Lunar Empire) 70%, Hate (King Phandros) 60%, Loyalty (General Fazzur) 70%, Loyalty (Temple Of Humakt) 70%, Honor 70%, Reputation 16%, Love (Family) 60%, Devotion (Humakt) 60%, Love (Jar-Eel Razoress) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Moon 50%, Fire/Sky 70%, Air 30%, Man 50%, Harmony 50%, Illusion 10%, Movement 50%, Stasis 50%, Fertility 10%, Death 90%, Beast 50%, Truth 90%, Disorder 50%, Skills: Battle 95%, Scan 95%, Greatsword 85%, 2H Spear 80%, Medium Shield 75%, Kopis 70%, Jump 66%, Sling 65%, Speak (New Pelorian) 65%, Climb 55%, Large Shield 55%, Worship (Humakt) 55%, Intimidate 55%, Grapple 50% Spirit Magic: Detect Undead (1pts), Detect Enemies (1pts), Heal (2pts), Strength (2pts), Fireblade (4pts), Bladesharp (4pts), Disruption (1pts) Rune Spells: Shield (1pts), True Weapon (1pts), Turn Undead (1pts) Powers: Geas Of Humakt: Never eat from a Dish Eat no Meat Death Week Never use Poison Gift Of Humakt: Sense Assasin Skill +1 To Charisma +20 to non-cbt cult skill Attacks: Kopis 70% 1D8+1+1D6 SR 4 12/12 HP Greatsword 85% 2D8+1D6 SR 3 12/12 HP Long Spear 80% 1D10+1+1D6 SR 2 10/10 HP Medium Shield 75% 1D4+1D6 SR 5 12/12 HP Sling 65% 1D8 SR 1 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: Heavy scale hauberk (5pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins,