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Blondel of Swentown
Full Character
Stat Block
--- Blondel of Swentown --- Runes: Harmony Movement Air Type: Player Character Homeland: Sartar Occupation: Entertainer Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 100 L Ransom: 500 L Description: Bard Stats: Strength: 12 (60%) Constitution: 17 (85%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 12 (60%) Power: 15 (75%) Charisma: 21 (105%) Derived Stats: Magic Points: 15 Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Hate (Chaos) 60% Love (Music) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Patron) 60% Loyalty (Friends) 60% Devotion (Orlanth) 70% Reputation 10% Honor (Clan) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 45% Fire/Sky 25% Power Runes: Death 45% Illusion 45% Stasis 15% Harmony 85% Fertility 55% Beast 50% Movement 85% Man 50% Truth 55% Disorder 15% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 43% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 60% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 60% Sing 95% Speak (Heortling) 0% Speak (Heortling) 65% Speak (Stormspeech) 35% Speak (Tradetalk) 55% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 30% Customs (Heortling) 0% Customs (Heortling) 25% Customs (Sartar) 10% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Sartar) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+15%)** Meditate 20% Prepare Corpse 25% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 65% Sleight 15% **Perception (+0%)** Insight (Species) 20% Insight (Human) 30% Listen 35% Scan 35% Search 35% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 65% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 35% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 60% Small Shield 20% Spirit Magic: Heal (4pts) Mobility (1pts) Bladesharp (4pts) Disruption (1pts) Protection (5pts) Rune Spells: Leap (1pts) Dark Walk (1pts) Lightning (1pts) Melee Attacks: Broadsword 65% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 35% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Blondel of Swentown ** Runes: Harmony Movement Air Homeland: Sartar, Occupation: Entertainer, Initiate of Cult: Orlanth Adventurous STR: 12, CON: 17, SIZ: 14, DEX: 14, INT: 12, POW: 15, CHA: 21, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Love (Music) 60%, Loyalty (Clan) 60%, Hate (Chaos) 60%, Honor (Clan) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Patron) 60%, Loyalty (Friends) 60%, Devotion (Orlanth) 70%, Reputation 10%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 80%, Earth 45%, Fire/Sky 25%, Fertility 55%, Beast 50%, Disorder 15%, Movement 85%, Man 50%, Truth 55%, Death 45%, Illusion 45%, Stasis 15%, Harmony 85%, Skills: Sing 95%, Speak (Heortling) 65%, Broadsword 65%, Play Instrument 65%, Dance 60%, Orate 60%, Medium Shield 60%, Speak (Tradetalk) 55%, Spirit Combat 50%, Jump 47%, Climb 45%, Dodge 43%, Scan 35%, Listen 35% Spirit Magic: Disruption (1pts), Protection (5pts), Heal (4pts), Mobility (1pts), Bladesharp (4pts) Rune Spells: Leap (1pts), Dark Walk (1pts), Lightning (1pts) Attacks: Broadsword 65% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Composite Bow 35% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,