The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Blondel of Swentown
Full Character
Stat Block
--- Blondel of Swentown --- Runes: Harmony Movement Air Type: Player Character Homeland: Sartar Occupation: Entertainer Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 100 L Ransom: 500 L Description: Bard Stats: Strength: 12 (60%) Constitution: 17 (85%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 12 (60%) Power: 15 (75%) Charisma: 21 (105%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+3 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Loyalty (Clan) 60% Devotion (Orlanth) 70% Reputation 10% Honor (Clan) 60% Love (Music) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Patron) 60% Loyalty (Friends) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 25% Air 80% Earth 45% Power Runes: Truth 55% Illusion 45% Man 50% Fertility 55% Stasis 15% Beast 50% Death 45% Harmony 85% Disorder 15% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 43% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 60% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 60% Sing 95% Speak (Heortling) 0% Speak (Heortling) 65% Speak (Stormspeech) 35% Speak (Tradetalk) 55% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 30% Customs (Heortling) 0% Customs (Heortling) 25% Customs (Sartar) 10% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Sartar) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+15%)** Meditate 20% Prepare Corpse 25% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 65% Sleight 15% **Perception (+0%)** Insight (Species) 20% Insight (Human) 30% Listen 35% Scan 35% Search 35% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 65% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 35% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 60% Small Shield 20% Spirit Magic: Heal (4pts) Mobility (1pts) Bladesharp (4pts) Disruption (1pts) Protection (5pts) Rune Spells: Leap (1pts) Dark Walk (1pts) Lightning (1pts) Melee Attacks: Broadsword 65% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 35% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Blondel of Swentown ** Runes: Harmony Movement Air Homeland: Sartar, Occupation: Entertainer, Initiate of Cult: Orlanth Adventurous STR: 12, CON: 17, SIZ: 14, DEX: 14, INT: 12, POW: 15, CHA: 21, Derived Stats: Magic Points: 15, Damage Bonus: +1D4, Hit Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Hate (Chaos) 60%, Loyalty (Clan) 60%, Love (Music) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Patron) 60%, Loyalty (Friends) 60%, Devotion (Orlanth) 70%, Reputation 10%, Honor (Clan) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Fire/Sky 25%, Air 80%, Earth 45%, Beast 50%, Stasis 15%, Movement 85%, Death 45%, Harmony 85%, Disorder 15%, Illusion 45%, Man 50%, Truth 55%, Fertility 55%, Skills: Sing 95%, Play Instrument 65%, Speak (Heortling) 65%, Broadsword 65%, Dance 60%, Orate 60%, Medium Shield 60%, Speak (Tradetalk) 55%, Spirit Combat 50%, Jump 47%, Climb 45%, Dodge 43%, Listen 35%, Speak (Stormspeech) 35% Spirit Magic: Heal (4pts), Mobility (1pts), Bladesharp (4pts), Disruption (1pts), Protection (5pts) Rune Spells: Leap (1pts), Dark Walk (1pts), Lightning (1pts) Attacks: Broadsword 65% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 60% 1D4+1D4 SR 7 12/12 HP Composite Bow 35% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,