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luk
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Stat Block
--- luk --- Runes: Illusion Movement Fire/Sky Type: Player Character Homeland: Old Tarsh Occupation: Light Infantry Initiate of Cult: Foundchild Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 13 (65%) Constitution: 10 (50%) Size: 17 (85%) Dexterity: 13 (65%) Intelligence: 21 (105%) Power: 10 (50%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Shaker Temple) 60% Reputation 10% Love (Family) 70% **Cults: Foundchild - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Fire/Sky 60% Earth 10% Water 20% Power Runes: Truth 25% Man 50% Death 50% Illusion 75% Beast 50% Fertility 50% Disorder 50% Harmony 50% Movement 75% Stasis 25% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 26% Drive (Chariot) 5% Jump 39% Ride (Horse) 5% Ride (Hoe) 10% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 40% Speak (Heortling) 0% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 55% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Foundchild) 30% Customs (Heortling) 0% Customs (Tarshite) 40% Elder Race Lore (Elves) 20% Evaluate 25% Farm 40% First Aid 40% Game 30% Herd 20% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 20% Peaceful Cut 45% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 45% Treat Disease 20% Treat Poison 20% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Foundchild) 40% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+15%)** Insight (Species) 35% Listen 50% Scan 50% Search 40% Track 35% **Stealth (+10%)** Hide 30% Move Quietly 30% **Melee (+20%)** 1H Axe 55% 1H Hammer 30% 1H Mace 60% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 45% Broadsword 40% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 70% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 70% Medium Shield 50% Small Shield 35% Rune Spells: Sureshot (1pts) Beastmaster (2pts) Melee Attacks: Heavy Mace 60% 1D8+2+1D4 SR 6 10/10 HP Large Shield 70% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Light Crossbow 70% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** luk ** Runes: Illusion Movement Fire/Sky Homeland: Old Tarsh, Occupation: Light Infantry, Initiate of Cult: Foundchild STR: 13, CON: 10, SIZ: 17, DEX: 13, INT: 21, POW: 10, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 10%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Shaker Temple) 60%, Cults: Foundchild - Initiate - Rune Points: 3 Runes: Earth 10%, Water 20%, Darkness 40%, Fire/Sky 60%, Stasis 25%, Harmony 50%, Movement 75%, Man 50%, Death 50%, Truth 25%, Beast 50%, Illusion 75%, Disorder 50%, Fertility 50%, Skills: Large Shield 70%, Crossbows 70%, 1H Mace 60%, Speak (Tarshite) 60%, Battle 55%, 1H Axe 55%, Listen 50%, Medium Shield 50%, Scan 50%, Homeland Lore (Local) 45%, Survival 45%, Dagger 45%, Battle Axe 45%, Fist 45% Rune Spells: Sureshot (1pts), Beastmaster (2pts) Attacks: Heavy Mace 60% 1D8+2+1D4 SR 6 10/10 HP Large Shield 70% 1D6+1D4 SR 6 16/16 HP Light Crossbow 70% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,