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Carar Howlindurev Siltandstanstar Stone-Moon-Dangian Blinge
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Stat Block
--- Carar Howlindurev Siltandstanstar Stone-Moon-Dangian Blinge --- Runes: Truth Movement Fire/Sky Type: Player Character Homeland: Old Tarsh Occupation: Chariot Driver Initiate of Cult: Issaries Standard of Living: Free Income: 60 L Ransom: 500 L Description: Carar Howlindurev Siltandstanstar Stone-Moon-Dangian Blinge is Sentimental and Changeable. They is a Common adventurer. (They/Them) Stats: Strength: 7 (35%) Constitution: 5 (25%) Size: 14 (70%) Dexterity: 7 (35%) Intelligence: 15 (75%) Power: 12 (60%) Charisma: 7 (35%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 6 Healing Rate: 1 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% **Cults: Issaries - Initiate - Rune Points: 1 Elemental Runes: Earth 50% Darkness 20% Fire/Sky 60% Power Runes: Truth 75% Movement 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 9% Drive (Chariot) 0% Jump 16% Ride (Horse) 0% Swim 10% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 25% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 5% Sing 25% Speak (Heortling) 0% Speak (Tarshite) 45% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Issaries) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Issaries) 45% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 55% Search 30% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 25% Broadsword 20% Dagger 55% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 20% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 30% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 15% Staff Sling 10% Throwing Dagger 10% Thrown Axe 30% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Glue (1pts) Farsee (2pts) Mobility (1pts) Countermagic (1pts) Rune Spells: Passage (1pts) Melee Attacks: Dagger 55% 1D4+2 SR 10 6/6 HP Medium Shield 30% 1D4 SR 9 12/12 HP Ranged Attacks: Thrown Axe 30% 1D6 SR 4 6/6 HP Rng 20 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Carar Howlindurev Siltandstanstar Stone-Moon-Dangian Blinge ** Runes: Truth Movement Fire/Sky Homeland: Old Tarsh, Occupation: Chariot Driver, Initiate of Cult: Issaries STR: 7, CON: 5, SIZ: 14, DEX: 7, INT: 15, POW: 12, CHA: 7, Derived Stats: Hit Points: 6, Magic Points: 12, Damage Bonus: 0, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Honor 60%, Reputation 10%, Cults: Issaries - Initiate - Rune Points: 1 Runes: Fire/Sky 60%, Earth 50%, Darkness 20%, Movement 75%, Truth 75%, Skills: Dagger 55%, Scan 55%, Worship (Issaries) 45%, Spirit Combat 45%, Speak (Tarshite) 45%, Battle 45%, Climb 35%, Homeland Lore (Local) 35%, Search 30%, Thrown Axe 30%, Medium Shield 30%, Whip 30%, Listen 30%, Customs (Tarshite) 30% Spirit Magic: Glue (1pts), Farsee (2pts), Mobility (1pts), Countermagic (1pts) Rune Spells: Passage (1pts) Attacks: Dagger 55% 1D4+2 SR 10 6/6 HP Medium Shield 30% 1D4 SR 9 12/12 HP Thrown Axe 30% 1D6 SR 4 6/6 HP Rng 20 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,