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Ventkos Sad-Songcoatar ther
Full Character
Stat Block
--- Ventkos Sad-Songcoatar ther --- Runes: Death Movement Earth Type: Player Character Homeland: Yellow Elf Occupation: Herder Initiate of Cult: Issaries Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Ventkos Sad-Songcoatar ther is Ossified and Insipid. They is a Common adventurer. (They/Them) Stats: Strength: 9 (45%) Constitution: 18 (90%) Size: 10 (50%) Dexterity: 8 (40%) Intelligence: 20 (100%) Power: 11 (55%) Charisma: 15 (75%) Derived Stats: Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 18 Movement: Ground: 8 Passions & Reputations: Hate (Uz) 60% Reputation 5% Hate (Mostali) 60% Loyalty (Tribe) 60% Loyalty (Forest) 60% Loyalty (Temple) 60% **Cults: Issaries - Initiate - Rune Points: 1 Elemental Runes: Air 20% Earth 60% Fire/Sky 40% Power Runes: Death 75% Movement 75% Plant 10% Condition Runes: Skills: **Agility (-5%)** Climb 85% Dodge 35% Jump 19% Ride (Horse) 30% Swim 10% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 60% **Knowledge (+10%)** Animal Lore 25% Battle 20% Celestial Lore 15% Cult Lore (Issaries) 45% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 45% Game 25% Herd 45% Homeland Lore (Local) 40% Lore (Elf) 35% Manage Household 20% Mineral Lore 15% Peaceful Cut 60% Plant Lore 70% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 50% Worship (Elf Deity) 30% Worship (Issaries) 20% **Manipulation (+5%)** Conceal 25% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+10%)** Elfsense 45% Insight (Species) 30% Listen 75% Scan 45% Search 35% Track 45% **Stealth (+5%)** Hide 30% Move Quietly 30% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 50% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 20% Broadsword 15% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 35% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 45% Dagger, Throwing 10% Elf Bow 75% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 40% Spirit Magic: Repair (1pts) Rune Spells: Spell Trading (2pts) Melee Attacks: 1H Short Spear 50% 1D6+1 SR 8 10/10 HP Small Shield 40% 1D3 SR 9 8/8 HP Ranged Attacks: Elf Bow 75% 1D8+1 SR 4 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Ventkos Sad-Songcoatar ther ** Runes: Death Movement Earth Homeland: Yellow Elf, Occupation: Herder, Initiate of Cult: Issaries STR: 9, CON: 18, SIZ: 10, DEX: 8, INT: 20, POW: 11, CHA: 15, Derived Stats: Magic Points: 11, Damage Bonus: 0, Hit Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Temple) 60%, Hate (Uz) 60%, Reputation 5%, Hate (Mostali) 60%, Loyalty (Tribe) 60%, Loyalty (Forest) 60%, Cults: Issaries - Initiate - Rune Points: 1 Runes: Fire/Sky 40%, Air 20%, Earth 60%, Movement 75%, Plant 10%, Death 75%, Skills: Climb 85%, Listen 75%, Elf Bow 75%, Plant Lore 70%, Peaceful Cut 60%, Sing 60%, Spirit Combat 50%, 1H Spear 50%, Cult Lore (Issaries) 45%, Elfsense 45%, Crossbows 45%, Scan 45%, First Aid 45%, Herd 45% Spirit Magic: Repair (1pts) Rune Spells: Spell Trading (2pts) Attacks: Small Shield 40% 1D3 SR 9 8/8 HP 1H Short Spear 50% 1D6+1 SR 8 10/10 HP Elf Bow 75% 1D8+1 SR 4 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,