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Eostaarl Kulmast
Full Character
Stat Block
--- Eostaarl Kulmast --- Runes: Harmony Man Earth Type: Player Character Homeland: Prax: Impala Rider Occupation: Farmer Rune Lord of Cult: Flintnail Standard of Living: Free Income: 80 L Ransom: 500 L Description: Eostaarl Kulmast is Selective and Boorish. He is a Epic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 19 (95%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 14 (70%) Derived Stats: Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Reputation 25% Hate (Chaos) 60% **Cults: Flintnail - Rune Lord - Rune Points: 8 Elemental Runes: Air 60% Moon 70% Earth 90% Fire/Sky 10% Power Runes: Harmony 95% Man 95% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 90% Dodge 88% Drive (Chariot) 15% Jump 117% Ride (Horse) 15% Ride (Impala) 75% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 15% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Impala Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 95% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 20% Manage Household 70% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 40% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 25% Worship (Orlanth) 0% **Manipulation (+15%)** Armour Making (Metal) 25% Conceal 20% Craft (Arms) 25% Devise 20% Masonary (Stone) 25% Play Instrument 20% Sleight 25% Weapon Making (Metal) 70% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 65% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 45% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 30% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 45% Fist 90% Grapple 40% Greatsword 45% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 45% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 65% Crossbows 90% Dagger, Throwing 20% Elf Bow 60% Javelin 45% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 30% Small Shield 95% Spirit Magic: Repair (2pts) Glue (1pts) Rune Spells: Command Cult Spirit (2pts) Warding (1pts) Divination (1pts) Find Enemy (1pts) Soul Sight (1pts) Spirit Block (1pts) Dismiss Magic (1pts) Summon Cult Spirit (1pts) Melee Attacks: Fist 90% 1D3 SR 6 0/0 HP Small Shield 95% 1D3 SR 5 8/8 HP Ranged Attacks: Light Crossbow 90% 2D4+2 SR 0 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Eostaarl Kulmast ** Runes: Harmony Man Earth Homeland: Prax: Impala Rider, Occupation: Farmer, Rune Lord of Cult: Flintnail STR: 11, CON: 14, SIZ: 13, DEX: 19, INT: 16, POW: 14, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 25%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Flintnail - Rune Lord - Rune Points: 8 Runes: Fire/Sky 10%, Air 60%, Moon 70%, Earth 90%, Harmony 95%, Man 95%, Skills: Jump 117%, Small Shield 95%, Herd 95%, Fist 90%, Crossbows 90%, Climb 90%, Dodge 88%, Spirit Combat 85%, Ride (Impala) 75%, Manage Household 70%, Weapon Making (Metal) 70%, Scan 65%, Composite Bow 65%, Elf Bow 60% Spirit Magic: Glue (1pts), Repair (2pts) Rune Spells: Dismiss Magic (1pts), Summon Cult Spirit (1pts), Command Cult Spirit (2pts), Warding (1pts), Divination (1pts), Find Enemy (1pts), Soul Sight (1pts), Spirit Block (1pts) Attacks: Fist 90% 1D3 SR 6 0/0 HP Small Shield 95% 1D3 SR 5 8/8 HP Light Crossbow 90% 2D4+2 SR 0 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),