The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Barbadar
Full Character
Stat Block
--- Barbadar --- Runes: Earth Disorder Man Type: Player Character Homeland: Old Tarsh Occupation: Bandit Initiate of Cult: Maran Gor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Grandfather survived Battle of Grizzly Peak but died at the Battle of Boldhome. Parents starved to death during the Great Winter. Fought in Esrolia and was driven to near madness by Lunar magic at the Siege of Nochet. Witnessed Shaker Priest acclaim the new King of Wintertop. Stats: Strength: 15 (75%) Constitution: 13 (65%) Size: 16 (80%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 17 (85%) Charisma: 14 (70%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 17 Movement: Ground: 8 Passions & Reputations: Hate (Lunar Empire) 60% Devotion (Maran Gor) 70% Loyalty (Shaker Temple) 70% Reputation 5% Love (Family) 80% Loyalty (Band) 60% Loyalty (Clan) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 50% Air 20% Earth 100% Power Runes: Harmony 15% Movement 50% Truth 50% Beast 25% Stasis 50% Illusion 50% Fertility 50% Death 50% Disorder 85% Man 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 15% Ride (Horse) 15% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 45% Disguise 15% Fast Talk 15% Intimidate 75% Intrigue 15% Orate 20% Sing 30% Speak (Earthtongue) 20% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Animal Lore 15% Battle 20% Celestial Lore 15% Cult Lore (Maran Gor) 25% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 30% Game 25% Herd 15% Homeland Lore (Local) 40% Lore (Plant) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 60% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Spirit Combat 45% Worship (Maran Gor) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 25% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+15%)** 1H Axe 90% 1H Hammer 25% 1H Mace 30% 1H Spear 65% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 40% Broadsword 35% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 65% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 90% Small Shield 30% Rune Spells: Shake Earth (1pts) Summon Earth Elemental (1pts) Blast Earth (1pts) Melee Attacks: 1H Short Spear 65% 1D6+1+1D4 SR 5 10/10 HP 1H Battle Axe 90% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 90% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 65% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Barbadar ** Runes: Earth Disorder Man Homeland: Old Tarsh, Occupation: Bandit, Initiate of Cult: Maran Gor STR: 15, CON: 13, SIZ: 16, DEX: 13, INT: 14, POW: 17, CHA: 14, Derived Stats: Hit Points: 15, Magic Points: 17, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Band) 60%, Loyalty (Clan) 60%, Hate (Lunar Empire) 60%, Devotion (Maran Gor) 70%, Loyalty (Shaker Temple) 70%, Reputation 5%, Love (Family) 80%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Fire/Sky 50%, Air 20%, Earth 100%, Death 50%, Stasis 50%, Illusion 50%, Fertility 50%, Man 75%, Disorder 85%, Truth 50%, Harmony 15%, Movement 50%, Beast 25%, Skills: 1H Axe 90%, Medium Shield 90%, Intimidate 75%, Composite Bow 65%, 1H Spear 65%, Speak (Tarshite) 60%, Survival 60%, Climb 50%, Jump 49%, Worship (Maran Gor) 45%, Spirit Combat 45%, Dance 45%, Crossbows 40%, Large Shield 40% Rune Spells: Blast Earth (1pts), Shake Earth (1pts), Summon Earth Elemental (1pts) Attacks: 1H Battle Axe 90% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 90% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 65% 1D6+1+1D4 SR 5 10/10 HP Composite Bow 65% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,