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Keorlakt
Full Character
Stat Block
--- Keorlakt --- Runes: Movement Man Air Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Keorlakt is Giving and Thankful. He is a Common adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 14 (70%) Size: 9 (45%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 10 (50%) Derived Stats: Hit Points: 14 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Elemental Runes: Air 70% Moon 40% Fire/Sky 20% Power Runes: Man 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 55% Sing 30% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 40% Battle 15% Celestial Lore 10% Cult Lore (Orlanth) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 25% Spirit Combat 50% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 40% Search 30% Track 50% **Stealth (+5%)** Hide 45% Move Quietly 35% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 55% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 65% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Detect Enemies (1pts) Bladesharp (4pts) Rune Spells: Dismiss Elemental (1pts) Melee Attacks: Fist 30% 1D3 SR 9 0/0 HP Broadsword 55% 1D8+1 SR 7 12/12 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Sling 20% 1D8 SR 3 80/80 HP Rng 80 Self Bow 65% 1D6+1 SR 3 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Keorlakt ** Runes: Movement Man Air Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Orlanth Adventurous STR: 13, CON: 14, SIZ: 9, DEX: 12, INT: 13, POW: 14, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 14, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Honor 60%, Reputation 5%, Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Runes: Air 70%, Moon 40%, Fire/Sky 20%, Man 75%, Movement 75%, Skills: Self Bow 65%, Broadsword 55%, Orate 55%, Listen 50%, Spirit Combat 50%, Speak (Heortling) 50%, Track 50%, Hide 45%, Animal Lore 40%, Climb 40%, Scan 40%, Jump 36%, Medium Shield 35%, Homeland Lore (Local) 35% Spirit Magic: Detect Enemies (1pts), Bladesharp (4pts) Rune Spells: Dismiss Elemental (1pts) Attacks: Fist 30% 1D3 SR 9 0/0 HP Broadsword 55% 1D8+1 SR 7 12/12 HP Medium Shield 35% 1D4 SR 8 12/12 HP Sling 20% 1D8 SR 3 80/80 HP Rng 80 Self Bow 65% 1D6+1 SR 3 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,