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bort
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--- bort --- Runes: Movement Beast Air Type: Player Character Homeland: Baboon Occupation: Entertainer Initiate of Cult: Ernalda Standard of Living: Free Income: 100 L Ransom: 500 L Description: Stats: Strength: 23 (115%) Constitution: 15 (75%) Size: 10 (50%) Dexterity: 19 (95%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D6 Hit Points: 15 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 0 SIZ Strike Rank: 2 Movement: Ground: 10 Passions & Reputations: Loyalty (Troop) 60% Devotion (Ernalda) 60% Love 60% Loyalty 60% Devotion 60% Reputation 10% Love (Family) 60% Love (Person) 60% **Cults: Ernalda - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 70% Earth 40% Power Runes: Death 50% Fertility 50% Man 25% Beast 85% Truth 35% Harmony 50% Movement 100% Disorder 50% Illusion 65% Condition Runes: Skills: **Agility (+20%)** Boat 25% Climb 100% Dodge 95% Drive (Chariot) 25% Jump 77% Ride (Horse) 25% Swim 35% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 75% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 30% Sing 80% Speak (Heortling) 0% Speak (Beastspeech) 50% Speak (Praxian) 15% Speak (Trade) 30% **Knowledge (+5%)** Alchemy 0% Animal Lore 30% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Ernalda) 20% Customs (Heortling) 0% Customs (Sing) 15% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Celestial) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Ernalda) 20% Worship (Grandfather Baboon) 30% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 60% Sleight 35% **Perception (+5%)** Insight (Species) 25% Insight (Human) 35% Listen 45% Scan 40% Search 30% Track 30% **Stealth (+15%)** Hide 60% Move Quietly 75% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 55% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 35% Bite 60% Broadsword 35% Claw 60% Dagger 40% Fist 50% Grapple 50% Greatsword 30% Kick 40% Kopis 35% Lance 30% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 30% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 35% Pole Lasso 30% Rock 40% Self Bow 30% Sling 70% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 40% Medium Shield 40% Small Shield 40% Spirit Magic: Heal (2pts) Befuddle (2pts) Mobility (0pts) Rune Spells: Heal Body (3pts) Ranged Attacks: Sling 70% 1D8 SR 0 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** bort ** Runes: Movement Beast Air Homeland: Baboon, Occupation: Entertainer, Initiate of Cult: Ernalda STR: 23, CON: 15, SIZ: 10, DEX: 19, INT: 14, POW: 12, CHA: 12, Derived Stats: Hit Points: 15, Magic Points: 12, Damage Bonus: +1D6, Movement- Ground: 10, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love 60%, Loyalty 60%, Devotion 60%, Reputation 10%, Love (Family) 60%, Love (Person) 60%, Loyalty (Troop) 60%, Devotion (Ernalda) 60%, Cults: Ernalda - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 70%, Earth 40%, Death 50%, Man 25%, Beast 85%, Truth 35%, Harmony 50%, Movement 100%, Fertility 50%, Disorder 50%, Illusion 65%, Skills: Climb 100%, Dodge 95%, Sing 80%, Jump 77%, Dance 75%, Move Quietly 75%, Sling 70%, Bite 60%, Play Instrument 60%, Claw 60%, Hide 60%, 1H Spear 55%, Grapple 50%, Crossbows 50% Spirit Magic: Befuddle (2pts), Mobility (0pts), Heal (2pts) Rune Spells: Heal Body (3pts)Sling 70% 1D8 SR 0 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,