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Hendrik Stormborn
Full Character
Stat Block
--- Hendrik Stormborn --- Runes: Air Movement Harmony Type: Player Character Homeland: Sartar Occupation: Entertainer Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 100 L Ransom: 500 L Description: As a young Skald, Hendrik began to make a name for himself in the Killard Vale, singing praises of Orlanth and stoking rebellious sentiment against the Lunar imperial occupation. The authorities sought to arrest and execute Hendrik, but with the help of his kin and some Orlanthi rune magic, he faked his own death and fled east to Prax. Hendrik’s grandfather was a Bison Rider warrior who died at the Battle of Grizzly Peak. In Prax, he is hoping to find refuge among distant cousins, who he has never met. Stats: Strength: 13 (65%) Constitution: 14 (70%) Size: 12 (60%) Dexterity: 17 (85%) Intelligence: 18 (90%) Power: 13 (65%) Charisma: 17 (85%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 13 Movement: Ground: 8 Passions & Reputations: Loyalty (Bison Riders) 60% Reputation 10% Hate (Lunar) 80% Love (Family) 60% Love (Grandmother) 60% Loyalty (Kheldon) 60% Devotion (Orlanth) 80% Loyalty (Vanstali) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 4 Elemental Runes: Air 95% Water 45% Fire/Sky 20% Power Runes: Man 50% Beast 50% Truth 50% Harmony 75% Disorder 25% Fertility 50% Death 50% Stasis 5% Illusion 50% Movement 95% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 69% Drive (Chariot) 15% Jump 64% Ride (Horse) 15% Ride (Horse) 15% Swim 25% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 60% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 50% Sing 125% Speak (Praxian) 30% Speak (Stormspeech) 50% Speak (Tradetalk) 25% **Knowledge (+10%)** Animal Lore 15% Battle 20% Celestial Lore 15% Customs (Heortling) 45% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Sartar) 40% Homeland Lore (Prax) 20% Lore (Orlanth) 45% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Spirit Combat 45% Worship (Orlanth) 65% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 55% Sleight 30% **Perception (+10%)** Insight (Species) 30% Insight (Human) 40% Listen 55% Scan 50% Search 35% Track 15% **Stealth (+20%)** Hide 50% Move Quietly 50% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 80% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% OH Broadsword 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 75% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 50% Small Shield 35% Spirit Magic: Mobility (1pts) Bladesharp (2pts) Demoralize (2pts) Disruption (1pts) Detect Enemies (1pts) Rune Spells: Mist Cloud (1pts) Flight (1pts) Shield (1pts) Dark Walk (1pts) Melee Attacks: Medium Shield 50% 1D4+1D4 SR 6 12/12 HP OH BroadSword 25% 1d8+1+1D4 SR 10 12/12 HP Fine Broadsword 80% 1d8+1+1D4 SR 5 13/13 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Lyre 50 L in coin 70 L in goods Fine Broadsword Composite bow and med quiver Medium Shield Second Broadsword
** Hendrik Stormborn ** Runes: Air Movement Harmony Homeland: Sartar, Occupation: Entertainer, Initiate of Cult: Orlanth Adventurous STR: 13, CON: 14, SIZ: 12, DEX: 17, INT: 18, POW: 13, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Kheldon) 60%, Devotion (Orlanth) 80%, Loyalty (Vanstali) 60%, Loyalty (Bison Riders) 60%, Reputation 10%, Hate (Lunar) 80%, Love (Family) 60%, Love (Grandmother) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 4 Runes: Fire/Sky 20%, Air 95%, Water 45%, Death 50%, Stasis 5%, Illusion 50%, Movement 95%, Man 50%, Beast 50%, Truth 50%, Harmony 75%, Disorder 25%, Fertility 50%, Skills: Sing 125%, Broadsword 80%, Composite Bow 75%, Dodge 69%, Worship (Orlanth) 65%, Jump 64%, Dance 60%, Listen 55%, Play Instrument 55%, Medium Shield 50%, Scan 50%, Speak (Stormspeech) 50%, Move Quietly 50%, Orate 50% Spirit Magic: Mobility (1pts), Bladesharp (2pts), Demoralize (2pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Flight (1pts), Shield (1pts), Dark Walk (1pts), Mist Cloud (1pts) Attacks: Medium Shield 50% 1D4+1D4 SR 6 12/12 HP OH BroadSword 25% 1d8+1+1D4 SR 10 12/12 HP Fine Broadsword 80% 1d8+1+1D4 SR 5 13/13 HP Composite Bow 75% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Lyre, 50 L in coin, 70 L in goods, Fine Broadsword, Composite bow and med quiver, Medium Shield, Second Broadsword,