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Jordan
Full Character
Stat Block
--- Jordan --- Runes: Fertility Man Air Type: Player Character Homeland: (Tiers) Haven (Free Cities) Occupation: Light Cavalry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 18 (90%) Constitution: 13 (65%) Size: 12 (60%) Dexterity: 15 (75%) Intelligence: 15 (75%) Power: 10 (50%) Charisma: 14 (70%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Devotion 70% Hate (Stalwart) 60% Loyalty (Free Cities) 60% Reputation 10% Honor (Tiersman) 60% Devotion (Orlanth) 60% Fear 70% Love 70% Honor 80% Loyalty 70% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 60% Earth 40% Water 10% Fire/Sky 20% Power Runes: Man 75% Death 25% Harmony 50% Illusion 50% Movement 50% Disorder 50% Fertility 75% Beast 25% Truth 50% Stasis 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 65% Drive (Chariot) 15% Jump 55% Ride (Horse) 15% Ride (Horse) 50% Swim 40% **Communication (+5%)** Act 10% Art 10% Bargain 30% Charm 45% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 35% Speak (Heortling) 0% Speak (Stormspeech) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 80% Bureacracy 15% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 45% Customs (Heortling) 0% Customs ((Tiersman)) 40% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 20% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 40% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 25% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 25% Battle Axe 25% Broadsword 45% Dagger 30% Fist 40% Grapple 40% Greatsword 70% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 35% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 55% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 65% Small Shield 30% Melee Attacks: Kick 40% 1D6+1D4 SR 8 0/0 HP Broadsword 45% 1D8+1+1D4 SR 6 12/12 HP Greatsword 70% 2D8+1D4 SR 5 12/12 HP Medium Shield 65% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Self Bow 55% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Jordan ** Runes: Fertility Man Air Homeland: (Tiers) Haven (Free Cities), Occupation: Light Cavalry, Initiate of Cult: Orlanth STR: 18, CON: 13, SIZ: 12, DEX: 15, INT: 15, POW: 10, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty 70%, Reputation 10%, Honor (Tiersman) 60%, Devotion (Orlanth) 60%, Fear 70%, Love 70%, Honor 80%, Devotion 70%, Hate (Stalwart) 60%, Loyalty (Free Cities) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Water 10%, Fire/Sky 20%, Air 60%, Earth 40%, Disorder 50%, Fertility 75%, Beast 25%, Truth 50%, Stasis 50%, Man 75%, Death 25%, Harmony 50%, Illusion 50%, Movement 50%, Skills: Battle 80%, Greatsword 70%, Medium Shield 65%, Dodge 65%, Jump 55%, Self Bow 55%, Ride (Horse) 50%, Climb 50%, Charm 45%, Broadsword 45%, Cult Lore (Orlanth) 45%, Grapple 40%, Customs ((Tiersman)) 40%, Swim 40% Attacks: Kick 40% 1D6+1D4 SR 8 0/0 HP Broadsword 45% 1D8+1+1D4 SR 6 12/12 HP Greatsword 70% 2D8+1D4 SR 5 12/12 HP Medium Shield 65% 1D4+1D4 SR 7 12/12 HP Self Bow 55% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,