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Ostar
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Stat Block
--- Ostar --- Runes: Truth Death Air Type: Player Character Homeland: Sartar Occupation: Priest Initiate of Cult: Yelm Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 18 (90%) Constitution: 13 (65%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 20 (100%) Power: 14 (70%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Honor 60% Reputation 15% Hate (Chaos) 20% Love (Family) 60% Loyalty (Clan) 60% Hate (Beastmen) 40% Loyalty (Tribe) 60% **Cults: Yelm - Initiate - Rune Points: 3 Elemental Runes: Moon 38% Water 11% Fire/Sky 66% Air 70% Power Runes: Man 50% Death 75% Harmony 50% Illusion 25% Fertility 25% Truth 75% Stasis 50% Disorder 50% Movement 50% Beast 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 15% Ride (Any) 20% Ride (Horse) 35% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 30% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 25% Sing 65% Speak (Heortling) 0% Speak (Firespeech) 25% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Any) 40% Cult Lore (Yelm) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 50% First Aid 20% Game 25% Herd 35% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 30% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Read/Write (Any) 20% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 50% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Sun) 35% Worship (Yelm) 65% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 45% Dagger 55% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 60% Crossbows 55% Dagger, Throwing 25% Elf Bow 25% Javelin 65% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 75% Small Shield 35% Spirit Magic: Detect Trap (0pts) Countermagic (1pts) Multimissile (1pts) Demoralize (1pts) Rune Spells: Shield (1pts) Sunspear (3pts) Sureshot (1pts) Regrow Limb (2pts) Summon Fire Elemental (any) (1pts) Dismiss Fire Elemental (any) (1pts) Melee Attacks: Dagger 55% 1D4+2+1D4 SR 8 6/6 HP Light Mace 35% 1D6+2+1D4 SR 7 6/6 HP Medium Shield 75% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 35% 1D6+1+1D4 SR 6 10/10 HP Ranged Attacks: Thrown Axe 30% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 60% 1D8+1 SR 2 7/7 HP Rng 100 Heavy Crossbow 55% 2D6+2 SR 2 10/10 HP Rng 120 Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Ostar ** Runes: Truth Death Air Homeland: Sartar, Occupation: Priest, Initiate of Cult: Yelm STR: 18, CON: 13, SIZ: 13, DEX: 13, INT: 20, POW: 14, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Hate (Beastmen) 40%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Honor 60%, Reputation 15%, Hate (Chaos) 20%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Yelm - Initiate - Rune Points: 3 Runes: Air 70%, Moon 38%, Water 11%, Fire/Sky 66%, Fertility 25%, Man 50%, Death 75%, Harmony 50%, Illusion 25%, Truth 75%, Stasis 50%, Disorder 50%, Movement 50%, Beast 50%, Skills: Medium Shield 75%, Javelin 65%, Sing 65%, Worship (Yelm) 65%, Composite Bow 60%, Dagger 55%, Crossbows 55%, Speak (Heortling) 55%, Meditate 50%, Climb 50%, Farm 50%, Jump 49%, Fist 45%, Grapple 45% Spirit Magic: Multimissile (1pts), Demoralize (1pts), Detect Trap (0pts), Countermagic (1pts) Rune Spells: Sunspear (3pts), Sureshot (1pts), Regrow Limb (2pts), Summon Fire Elemental (any) (1pts), Dismiss Fire Elemental (any) (1pts), Shield (1pts) Attacks: Dagger 55% 1D4+2+1D4 SR 8 6/6 HP Light Mace 35% 1D6+2+1D4 SR 7 6/6 HP Medium Shield 75% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 35% 1D6+1+1D4 SR 6 10/10 HP Thrown Axe 30% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 60% 1D8+1 SR 2 7/7 HP Rng 100 Heavy Crossbow 55% 2D6+2 SR 2 10/10 HP Rng 120 Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,